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One of the technology components missing from my professional
growth is the real understanding of how computers do things. I've taken them
apart, put parts together, and played with programs already setup for my
use. But, I've always felt the missing piece to this process was how the
programs do their work in the first place. Once you leave the known and go
to an unknown application, the computer malfunctions, or another computer
platform has to be used, frustration then develops. Prof. DiSessa
addresses this as a literacy issue for children and asked, "Can sixth
grade students be literate programmers?" It is fine that children find it
so easy to play games, but how about having them create those games from the
beginning by developing something easy to learn at an early age, visible to
analyze, and useful for a variety of subjects. To answer this, he developed at
Berkeley a program called Boxer. I find it intimidating as a
teacher to even think I could do that with my students when I haven't a clue
myself. Using programming to develop science and mathematical understanding in
itself is an interesting thought. How much more advanced will students be
who are trained early to think and act out the steps needed to express concepts
and visual representations. Andrea DiSessa develops concepts of
mathematics and science using another tool of literacy called programming.
"Knowing how all the tools work and understanding the jobs they do,
provides adequate skills in using them." Boxer allows a
student to go through a science or mathematical concept by placing each process
step in a dialogue box. Once this is done, students can determine the
function of the box and clicking on the box results in the action. You can
download Boxer
and try it out. There is a Mac version and the PC version. The
demos give the best idea on how it all works. The experiences
shared by Prof. DiSessa of using Boxer with students are very interesting to
read. I was interested in the concept and downloaded the program to
investigate. The demos were valuable because just looking at the blank
screen was not comfortable. With the Nintendo, Gameboy, computer interactive sophistication
of our students, I do not know how the motivation would be there to complete a
project with the lack of interest in the surface appearance of this product. It
hit me that it was in development 17 years ago. If it is updated, I may revisit
it again. I agree in theory
that literacy comes in various styles and forms and all of them are
important. Even though I do not understand the program itself, I might if
it was demonstrated. It was a let down after actually reading a well put
together treatise. Changing minds theory gets the thumbs-up, the software itself
thumbs-down.
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