Designation: Red

[ Designations | Common Abilities | Special Abilities ]
This was the original focal point of Project Delta Eight for the military advisors. A human with the ability to start fires is undoubtedly a powerful asset, and the United States had to be the first. This was also the first success that Delta Eight had, though the power of the induced abilities were merely average. At this point there were no side effects. When the military overseers pressed for more and more powerful psionic abilities the experimental techniques were screened less and less for harmful effects. Thus, the experiments became more dangerous and the volunteers suffered.

Note: Unless otherwise stated, when in a RiftsR environment you should substitute or increase the range and power and decrease the I.S.P.tm cost to be equal to those of the Burster (page 102 of RiftsR) and/or the Flame Panthers (page 112 of RiftsR) South America I). Try to use the best or most powerful ability under all circumstances unless it will upset the campaign.
D8-Red Common Abilites:
D8-Red Developed Abilites:
Choose two at level one, plus one more at levels four and nine.