Addison's Landing

Created by Jason Friend
[ Return to Previous Page ]

Population:

Approximately 20,000. Note: Located underwater in the lake is an alien race that can only live underwater. There were approximately 1,000 that came through to live on Earth, but are not a part of the population total. Their existence is unknown to all but a few.

Racial Breakdown:

Humans: 85%
D-Bees: 15%
Note: The aliens (Shillion) are not calculated because only a handful of the leaders know about them!

Education and Literacy:

Humans: 80% Literate, 50% High School education, 20% Masters Degree equivalent.
D-Bees: 60% Literate, 20% High School education, 10% Masters Degree equivalent.
Note: All of the aliens have greater knowledge than those with Masters Degree equivalents.

Relations:

Coalition: They don't even know of their existence yet(perfect) and would probably see them as no threat whatsoever(suckers) until they began to grow in size and become recognized.
Out-of-Towners: Individual reactions will vary, but they are generally welcomed if they obey the law.
D-Bees: Welcome as long as they also abide by the law.
Magic/Psionics: Viewed with suspicion, but is not against the law.
Other Places: None. They produce their own food and have all they need, but would be willing to ally themselves with a good source of weapons and other trade goods.

General Technology Level:

With the alien technology they could be considered a major power, but because they are just starting to build it won't be for quite some time before they are a major power. Without the alien technology they would be just below a small time Northern Gun. The technology is described in a later section covering this alien race called the Shillion. They do not provide any type of bionic reconstruction. Their area of specialty is in any type of cybernetic implant. The "standard issue" for those enlisted in the military is discussed below in the Military section.

Future Expansion:

They will obviously begin to expand in the future. They will begin to build more in the way of underground buildings, protection, etc. and possibly expand outside of their underground haven. While in the process of doing this, they will also try to contact others in hopes of becoming allies, if not for protection(if needed), then for trade. If they did have a trade agreement with someone worthwhile and reliable, as far as weapons go, they would only trade any of their hand held weapons listed below and possibly some of the systems on the Elite Guards power armor; but not any of the alien technology! They do not want to give away all of their secrets.

History

As it is known, Lake Tahoe was a big vacation spot before the rifts came. When the rifts did come all was destroyed except for very little human life. Around 100 P.A. a man by the name of Addison Markham began to build Havoc Enterprises. He wanted to have it located in a secluded and secret place so nothing would bother him. He had heard of the Coalition and didn't want any part of them. It wasn't his way.

He situated himself in a place he calls Echo Summit(because he found a sign saying that was the name of it). Echo Summit is less than 5 miles south of "the lake" as Addison calls it. Its elevation is approximately 7300ft. (2226.5 m) give or take. He decided to build his home inside this mountain because it seemed to be a safe place and because it had already been inhabited some time before. He thinks the government of old had something to do with it. He didn't remodel all of this by himself. He had amassed quite a gathering of humans and D-bee's over many years before he found this spot. They helped him build what was to be the future home for all of them.

One thing that surprised Addison was when he was contacted by beings not of the Earth. He found out that they were an alien race that came through a rift at the bottom of the lake itself. They came to an understanding that only Addison knows and decided to help him build his home in ways that most of the others did not know about. The rest as they say is history.

Government

Ruled by a council of 10 with Addison being the head of the council. His title is Governor because his way of leadership is through a democracy, not dictatorship. All citizens are allowed to vote and have a say in matters. This council makes all the important government decisions, passes laws, oversees the military and other affairs. Most operations are open to the public, except for military operations which are top secret and on a need to know basis only. Any citizen can become a council member if over the age of 30 and meets the requirements of a council member. The elected officials are a mixture of O.C.C.'s. One is a wilderness scout, two are scholars, two are scientists, and the rest are a mixture of military O.C.C.'s. Of course Addison is a combination of a Robot Combat Pilot and a CS Technical Officer O.C.C.

Military

The enlisted personnel consist of the elite forces, heavy infantry, and light infantry. The militia are the available citizens that can come to the citys aid if need be. The military uses their own weapons and armor as listed in the Weapons and Armor sections.
Elite Forces: 200 personnel(use the CS Military Specialist O.C.C.). 150 use the HE-01A power armor and 50 use the HE-01S power armor. The 150 can use the PR-120, the 50 can use the SLR-3A, and all 200 can use the IPP-18. They average 6th level.
Heavy Infantry: 1500 personnel(use the CS Grunt O.C.C.). They use the HE-P9 light power armor, the ALR-4G, PP-12, and 1 in 15 use the HPC -25. They average 4th level.
Light Infantry: 2500 personnel(use the Wilderness Scout O.C.C.). They use the HE-1 heavy & HE-3 medium body armor, SLR-3A, and LP-1. They average 3rd level.
Militia: 6000 personnel(use the Vagabond O.C.C.). They use the HE-5 light body armor, SLR-3A, and LP-1. They average 2nd level.
Note: All enlisted pilots are required to have three specific cybernetic implants to be able to pilot the power armor to its fullest potential. A universal headjack & ear implant that allows you to power up the suit, a fingerjack that allows them to use the weapons, and amplified hearing to help with receiving the information from the computer system. These three implants are very rarely used in conjunction with each other making it difficult for someone to use any of Havoc Enterprises armor.

The three types of power armor used for the military forces are attuned to each pilots own unique brainwaves due to a computer chip located in the helmet. The chip senses the pilots brain patterns via the headjack making it difficult for just anybody to come along and pilot the armor.

Defenses

Besides the military, Addison's Landing has one major defense. This technology has been provided to them by the aliens. It is an array of 8 static field generators buried in different locations around Echo Summit to form an octagon. These generators operate exactly like the electromagnetic projectors on the HE-00P, HE-01A, and HE-01S power armor. The one main difference is that they don't only shutdown any external device, but also any power armor, robots, land vehicles, air vehicles, etc! Any type of device needing power to operate will be shutdown as if the it were actually powered down! The range on this defense system is a 2 mile radius sphere around the mountain. This EM Projection can go through any earth substance. So nothing can come from underneath, above or around the area to attack Addison's Landing. These generators each face away from the city within so their systems would not be shutdown(That would be very bad). The EM Projectors are not always active. When the leaders feel they are being threatened they power up the field generators. The only way to be protected from this(at least for now) is if you are sheilded by any of the armor or vehicles that Havoc Enterprises has built with the alien metal! This system is definitely a much more powerful version than the power armor EMP.

Power Sources

The entire city is powered by two natural sources of energy. Solar energy and hydroelectricity. About 500 meters up stream from the underground lake is a small dam that was built to harness this hydroelectric power which is used as the primary source of energy for the city. Built in various locations on the mountain are solar panels that traps the Suns energy. The panels are camouflaged, but if looked for carefully, they can be spotted very easily from the ground. This solar power is used for non-vital systems in case of someone finding out what their purpose is and disabling them.

Places of Interest

School: There is only one for all ages. It is broken up into quarters: elementary, high school, college, and more advanced areas of learning.
Military Compound: It is located around the top of the city just underneath the landing pad. There are the basic buildings: barracks, mess hall, gym, a small px (store for those who don't know), training areas, hangers, and all of the other essential buildings necessary.
Police HQ's: The police force, which is part of the military, uses S.D.C.tm weapons unless otherwise needed. There is about 50 on the force. They have about the same duties as the police of today. There really isn't much in the way of trouble. An occasional fight might break out, but it is quickly contained and the offenders spend a night in the jail. That usually helps them see their mistake.
Medical Clinic: Owned by Havoc Enterprises. Treatment is free to all citizens with only a small fee to non-citizens. They do have the capabilities to install and remove cybernetics and bionics. They do not have the same ability with M.O.M. implants or any of the Juicer technology. Patient recovery is very good and the clinic has a good staff and is clean.
Bars & Restaurants: There are two bar/restaurants in the city. They each have very good diner type food along with different types of beverages all for a reasonable price.
Hotel: Only one. It isn't very big since they don't get too many visitors. About 30 rooms that cost about 20 credits per room per night with one meal.
Theatre: This is to provide a little extra entertainment. They show about anything that would be shown in a movie theatre today. Most of their collection is banned by the Coalition States. It seats around 150 people and is free.
Repair Shop: Close to the weapons shop. Can modify and repair armor, vehicles, weapons, and other equipment. It costs about list price since the parts are readily available.
Weapons Shop: Close to the repair shop. Sells mostly what Havoc Enterprises manufactures for a price close to the price of a similar weapon in the RiftsR book. Sometimes has weapons found in the RiftsR book, but sells for about 25% more than list price because they are more rare here.
Basic Housing: Mainly apartments for most of the citizens. They pay rent to Havoc Enterprises, but it is very minimal. Only the few (around 1000) live in something the size of a 3 bedroom house including Addison himself.

Entrance into the City

Access to the city besides on foot can be by small vehicle on two dirt roads that lead to the different sets of large doors on the mountain, or by aircraft with V.T.O.L. capabilities. There is a landing pad on top of the mountain that Havoc Enterprises is built in. The entrances into the complex consist of the two large doors metioned above, 15ft (4.5 m) wide by 20ft (6 m) high, that open like the old, medieval doors to a castle located in two different areas of the mountain. There are also small man-sized doors built into these larger doors. One other way in is by an underground river that flows through this mountain providing an underground lake. The bad thing about it is to enter by this route you will be underwater from the time you begin at Lake Tahoe ("the lake") until reaching the underground lake. No one knows where the river begins...

Landscape

The surrounding area (about 5 to 10 mile radius) is covered in forest. There are two small rivers that run west to east and north to south within 3 miles of Echo Summit. The city doesn't get too much trouble from surrounding life other than an occasional wandering demon or monster, but they handle that with ease. There are also a few low mountains that surround Echo Summit with many small creeks and streams running through them.


Governor Addison Markham

Markham is a powerful and capable leader with a head for strategy and tactics both in the military and political arenas. He is a quick thinker, resourceful, and cunning. His keen mind and unrelenting nature makes him a formidable foe and strong leader. He has brown hair with a few gray hairs scattered around his head and has blue/green eyes. He leads the underground city and runs Havoc Enterprises. All resources available are at his disposal. He was born in the area once known as Yosemite National Park around circa 72 P.A. His childhood was very rough. His father was killed when he was young and his mother left him to fend for himself when he was eleven years of age. He eventually made his way north to the area called Echo Summit. This is where he has made his home since that time.

Alignment: Scrupulous
Hit Points: 63
S.D.C.tm: 40
Weight: 186 lbs.
Height: 6ft.
Age: 43
P.P.E: 8
Attributes: I.Q. 21, M.E. 15, M.A. 12, P.S. 18, P.P.: 16, P.E. 18, P.B. 11, and Spd. 20.
Disposition: Stern, demanding, calculating, charismatic, and a strong leader.
Experience Level: 15th level Robot Combat Pilot/Technical Officer
Magic Knowledge: Only lore
Psionic Powers: None
Cybernetics/Bionics: Standard; Universal headjack & ear implant, fingerjack, and amplified hearing.
Combat Skills: Hand to Hand: Martial Arts
Attacks per Melee: Six
Combat Bonuses: Combat: +2 strike, +7 parry/dodge, +7 damage, +6 pull punch/roll with impact, entangle, jump kick(critical), paired weapons, leap kick (critical), critical strike on a natural 18-20, and death blow (unmodified 20).
Other Bonuses: +7% I.Q. bonus (already included in skills listed)
Weapon Proficiencies: W.P. Energy Rifle, W.P. Energy Pistol (both at 15th level of proficiency), and W.P. Sword at 8th level proficiency.
Weapons: All of those available to the Havoc Enterprises military forces. His preferred weapons of choice are the IPP-18 Ion Pulse Pistol and the PR-120 Pulse Rifle.
Governors Personal Armor: Wears a set of Havoc Enterprises heavy elite body armor (80 M.D.C.tm) When in combat or when needed he wears one of a kind power armor. He has named it the HE-00P Chaos Inducer Power Armor. Both sets of armor are colored the same, blue/green.
Skills of Note: First Aid 92%; Laser and Optic Systems 97%. All of the rest of the skills are at 98% proficiency; Math: Basic and Advanced; Literacy: American; Language: American and Euro; Radio: Basic and Scrambler; Computer Operation; Read Sensory Equipment; Weapon Systems; Navigation; Pilot: Robots and Power Armor, Jetpack, and Automobile; Running; Astronomy; Chemistry; Chemistry: Analytical; Computer Programming; Lore: Demons and Monsters; Prowl; Writing; Gymnastics; Boxing; Power Armor Combat Elite: HE-00P and HE-01S; Robot Combat Elite: HE-01A.