Guron

Created by Brett Hegr [ Return to Main Page ]
The Guron are a race of beings who have flourished as interdimensional mercenaries. They are naturally aggressive, so this profession suits them well. Also posessed by an intellectual streak, they have developed superior technology, delved into magic, and have also struck upon techno-wizardry. Unlike most races, they have little problem with becoming cyborgs and most would not hesitate if given the opportunity to trade flesh for steel. Their bionic technology is also fairly advanced and they have integrated nanotechnology and force field generators into their bionic converison systems. Psychics and mages still shy away from conversion, preferring to rely on the abilities they have dedicated themselves to discovering.

Historically, Guron have always preyed on weaker races of beings whether weaker physically or technologically. To regard a race as equals they must be aggressive, active, and posess a level of technology at least a few steps behind theirs if not equal or better. These beings are a presence in Phase Worldtm. There are two companies of Guron mercs that operate out of Centertm, four planets populated by Guron who are allied with the Transgalactic Empire, around 100 Guron techs who work for Naruni Enterprisestm, and a large force of Guron pirates who travel the spacelanes of the Three Galaxies looking for planets and ships to plunder.

Appearance: They have a rather alien-esque appearance. They have long, thin bodies, elongated heads with small eyes set into the sides of the skull, sharp predatory teeth and claws, a pair of human-like arms near the torso area, and a pair of stubby legs near the midsection. There are three fingers on each hand and one thumb on each side of the hand, giving them superior manual dexterity. In appearance and body motion they are very reptilian, but they have an insect-like exoskeleton and head movements. The eyes are one solid fluorescent hue of just about any color, while the skil/exoskeleton is a dark shade of gray, blue, green, black, or rust red.

Natural R.C.C. Powers:
  1. Special Abilities: The Guron are an advanced civilization equal to Earth of the 22nd century. They have developed cybernetics, energy weapons, robotic technology, and spacecraft. They are currently experimenting with spatial rifts, nanotechnology, techno-wizardry, and temporal manipulation (via magic and technology). Guron characters can be created by rolling on the chart below or choosing one category.
  2. Adhesion and Chameleon: Same as the minor super abilities found in Heroes Unlimitedtm. Any Guron with master psionic abilities or more than 50% bionic conversion loses these abilities.
Alignment: The vast majority (85%) are evil. The rest are probably anarchist and a rare unprincipled, principled, or scrupulous.
Attributes: I.Q.: 3d6+1, M.E.: 3d6+2, M.A.: 2d6, P.S.: 3d6+10, P.P.: 2d6+10, P.E.: 3d6+6, P.B.: 1d6+4, Spd.: 4d6+6, all attributes considered supernatural.
M.D.C.tm: Equal to P.E. times four, plus 2d6 per additional level of experience.
Hit Points and S.D.C.tm: S.D.C.tm is equal to P.E. times three and they gain no S.D.C.tm bonuses from physical skills. Hit Points are P.E. plus 2d6 per additional level of experience. Has an A.R. of 10 in S.D.C.tm worlds.
Horror Factor: 14
Permanent P.P.E.tm Base: 3d6 normally, more if a magician.
I.S.P.tm: None unless psionic.
Natural Abilities: All Guron automatically have climb at +25%, have thermovision for 1000ft, and has fast reflexes (see bonuses). They are also able to track by smell at 30% +5% per level of experience, or get a bonus of +15% to the tracking skill.
Average Level of Experience(NPC): 1d4+1. Use the Dragon experience table.
Combat Skills & Attacks Per Melee: As per O.C.C. Bite does 2d6 S.D.C.tm damage (or M.D.C.tm in a Rifts® world) and claws do an extra +1d6 in addition to punch damage. Cannot kick (back legs are too short), but a tail strike is the equivalent of a kick and a power tail strike is equal to a power kick or a jump kick. They can also entangle or sweep using their tail.
Bonuses: Gain a +1 on perception, +2 on initiative, and one extra attack per melee. They also have an extra +10% to piloting skills and a +5% bonus to skills requiring manual dexterity like pick pockets, electronics, palming, etc...
Avaliable O.C.C.s: Any except Glitter Boytm pilot & similar O.C.C.s They cannot be power armor pilots due to their body structure. Most lean towards combat O.C.C.s, so any Coalitiontm equivalent or any of the classes out of Rifts Mercenariestm or Phase Worldtm is avaliable. Psychics can be Psi-Stalkerstm, Phase Mysticstm, Mind Bleederstm, Bursters, or Mind Melters. Magic using Gurons are commonly Shifters, Temporal Warriors or Wizards, Necromancers, or Techno-Wizards. Most use their abilities as mercenaries, pirates, and espionage agents. The guron have a language of their own, but most use the simpler Trade Five more often.
Size & Weight: When born, young are about five feet long and weigh 100 pounds or so. By maturity (in ten earth years) they are usually 8+1d4 feet long and weigh 4d6x10+300 pounds.
Average Life Span: Normally live around 150 earth years.
Natural Habitat: Prefer forests and tropical temperatures, but can live in temperate forests also. Hate the cold, and will not live (or survive) where temperatures are below 50 degrees Fahrenheit.
Allies: Rare. Would probably work with any technological evil creature.
Enemies: Hate Darclons (Villains Unlimitedtm) with a passion; Their distant evolutionary cousins enslaved many Guron eons ago. They also dislike humans, wolfen, elves, and dwarves and are quite prejudiced against traditionally non-technological races like troglodytes and grimbor. They usually attack these beings when raiding/pirating.

Guron Technology

The Guron have developed several technological devices that are posessed only by the advanced galactic races. Their weapons are configured to utilize the same e-clips as weapons found in Phase Worldtm, to promote their ease of use. They are colored a sleek black, and have an almost organic appearance to them. In all cases, Guron technology is not availiable to most people and only infrequently on the black market.