Leth'n Constrictor Symbiote

Created by Kirk Smith (put his name in the subject when sending email).
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Description: Leth'n Constrictors are long thin (1/4 in diameter) snake or worm like creatures. They are fleshy pink in color and attach themselves to the bones inside the host's arm. They will have a small exit hole located in either the palm of the hand or at the base of the wrist. They are hunters and constrictors by nature and will only choose a host that is a hunter and a flesh eater (humans and humanoids included, even if they are vegetarians) but will not choose hosts that are grazing animals or creatures. They make the host's arm appear larger than normal, how large depends on it's size.
Host Type: Humanoids and intelligent beings of all kinds including natural M.D.C.tm creatures, except creatures of magic and the supernatural. They also sometimes form their symbiotic relationship with creatures that have a low animal intelligence if no other host can be found.
Host Environment: Regardless of how it enters the body it always seeks the location where it can be most effective. This may be different area's depending on the host, but in humanoid creatures it usually attaches itself to one of the arms (the weakest). It also has limited telepathic abilities with the host allowing it to sense the best location for its placement and which also allows the host to automatically know all the abilities it possesses as well as the ability to control and use it.
Hit points: Depends on the size of the Constrictor but they will not attach themselves to a host until they are at least 8 ft. long and grow to a maximum of 50 ft. (very rare). M.D.C.tm is equal to that of the Constrictor which is 10 M.D.C.tm per foot (takes 10 M.D.C.tm to sever it). So a host with an 8 ft. symbiote would have 80 M.D.C.tm. They grow at a rate of one foot per year.
Average life span: Can live to be 50 or 60 years old in the wild without a host. They will live as long as the host and add 10 years to its life span.
Alignment: Anarchist, with a low animal intelligence. These are usually avoided by creatures with good alignment because they are blood drinking symbiotes.
Reproduction: They reproduce asexually every ten years producing 2D6 offspring which live in the host until they reach the age of one year. They are then given "birth" by exiting the host through the hole in the hand or wrist.
Cost: 12 -15 million credits or more.

Natural Abilities: Has a supernatural P.S. of 20 (note: the symbiote does not give it's host supernatural strength and the supernatural P.S. applies only to the symbiote) and a number of attacks and actions equal to the hosts hand to hand attacks. A normal attack does 1D6 M.D.tm except on the first attack when it can be shot out of the hosts hand at great speed and used to strike opponents for 1D6 + 3 M.D.tm (one attack). It can also be used to entangle and constrict opponents for 2D6 M.D.tm which counts as two attacks until the target has been succesfully entangled. After the target has been entangled it continues to inflict 2D6 M.D. but counts as only one attack. It has a bonus of + 3 to strike or strikes automatically if the opponent has already been entangled. It also has the ability to automatically dodge any attacks aimed specifically at it while it is extended from the host's arm, and is + 6 to dodge. Entangling an opponent uses two hand to hand attacks but counts as only one attack after the opponent has been successfully entangled. Likewise it can be used to entangle non living targets as small as six inches or manipulate simple devices such as buttons, switches, triggers, etc..., and can be used to disarm opponents just as it can be used to entangle them. It can also be used to pull the host up trees, buildings, swing, etc.., provided it kind find something to hold onto. It should be noted that while the symbiote has a P.S. of 20 the host may not and attaching it to a moving object will usually result in the host being pulled of his feet and being dragged. The symbiote can not be pulled out of the host and if enough force was applied in this manner the hosts arm and shoulder would be ripped off along with the symbiote resulting in the death of the host. The symbiote can also regenerate itself and the host at the rate of 2 M.D.C.tm per hour. It has an M.D.C. of 10 per 1 ft. of length when it extended. If it is severed it will automatically retreat back inside of the host. It will not be usable again until it has regenerated itself, which it does at the rate of 1 ft. per 10 hours, or approximately 2 1/2 ft. per day.

Side Effects: When it attaches itself to the hosts arm it inadvertently causes the loss of muscle tissue, minus 5 from P.S. in that arm. It also become a part of the host providing it with M.D.C.tm but the host will also die if the symbiote is killed. So if the arm that holds the symbiote is lost then the character dies. It also has a tendency to move around inside the hosts arm (-1 P.B.) and when it is out of the arm the host's arm appears withered. It's most gruesome side effects are that it requires blood to sustain itself and must consume an amount of blood roughly equal to 10 hit points or S.D.C.tm per 1 ft. of length a week. (8 ft. = 80 hit points a week) The other thing is the expulsion of waste, which causes no problems but always seems to happen at the most socially awkward moments possible. They will also not allow any other symbiotes to inhabit the host body, including others of their kind, with the exception of their young who exit the body after one year.
Means of Elimination: None, removing it will kill the host.