Medusa's a.k.a. Brain Worm Symbiote

Created by Kirk Smith (put his name in the subject when sending email).
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Description: . They are thin worm like creature six to eight inches long that vary in color from white, gray and black. Regardless of color the all have the same effects. They are also known as medusa's, because those who have a lot often look like they have a head full of small wiggling snakes. They prefer host's that have a high P.P.E.tm but will attach themselves to any living creature that can sustain them. They are viewed by magic users and other creatures as a minor pests similar to how ordinary people view ticks or leeches. However supernatural beings who get a dozen or more of these attached to him can run into serious problems, most notably the draining of precious P.P.E.tm.
Host Type: Humanoids and intelligent beings of all kinds, including creatures of magic and the supernatural. They attach themselves by burrowing their heads under the scalp and attaching themselves to the skull.
Hit points: Each Brain worm has 5 M.D.C.tm .
Average life span: Each has a life span of 6D6 years.
Alignment: Effectively anarchist, low/animal I.Q., driven by an animal instinct to survive.
Attributes: Not Applicable
Reproduction: They reproduce once every three years bearing 2D4 offspring each.
Cost: Between 1-2 million credits for two.

Natural Abilities: The brain worms feed of the host's P.P.E.tm in return they turn the host into a minor M.D.C.tm creature. Each brain worm feeds off of 5 P.P.E. in return it provides the host with 10 M.D.C.tm. So if someone had five brain worms they would have 50 M.D.C.tm. (alternatively the can feed on I.S.P.tm if the game master chooses but they would probably require a little more I.S.P.tm. )

Side Effects: Reduce P.B. by 1 for every two brain worms because they have a habit of wiggling around uncontrollably and can cause people who are not used to them to become distracted and uncomfortable. Reduce M.E. by 1 for every three brain worms, this is due to the fact the draining of P.P.E.tm and leeching of brain waves and thoughts makes the host more vulnerable to psionics. They also tend to make the host a little absent minded, -3% per brain worm on 2D4 + 2 skills (each brain worm may not effect the same skills so player characters can spread out the penalties without drastically reducing skill percentages, unless they have a lot of brain worms). This also gives the host a bonus of +1 save vs. anyone trying to read their mind or thoughts, this is a one time bonus adding more brain worms will not effect it.
Means of Elimination: They are fairly easily killed and fall off when they die. Removal causes no permanent side effects other than a hole in the hosts scalp which can be stitched back together with minor surgery.