Additional Magic Circles

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Elemental Barrier

Range: Inside the circle, a 4-6ft diameter.
Duration: Ten minutes per level.
Saving Throw: Standard, if resisted.
P.P.E.tm Cost to Create: 350
P.P.E.tm Cost to Activate: 50
Type: Power
Time to Create: One hour
Time to Activate: One melee
Components: Powdered onyx, emeralds, topaz, sapphire, quartz, and ruby must be sprinkled over wet silver paint in the circle pattern.
Power Words:Acba Xy yin Lo-kum

Anyone within the circle will be totally protected from natural disasters and their physical effects. Earthquakes, lava flows, floods, fires, lightning, violent wind, and blown or falling objects do not penetrate the shield nor harm it's inhabitants. However, magical elemental phenomena has a chance of penetrating. The circle makes a save vs magic, and if the save succeeds there is no damage from the attacking magical force.


Circle of Furious Blades

Range: Inside the circle, a 4-6ft diameter.
Duration: Enchanted weapons remain so for three hours per level of the circle's creator.
Saving Throw: Standard (roll for each weapon)
P.P.E.tm Cost to Create: 200
P.P.E.tm Cost to Activate: 50
Type: Enchantment
Time to Create: Thirty minutes
Time to Activate: One melee
Components: Silver paint with two livers (one from a quick, small animal and one from a strong predatory animal) mixed in.
Power Words:Acba Yin Kym-nark-mar

10 weapons +2 per level of experience of the circle creator can be affected per activation of this circle. This spell affects all weapons - clubs, swords, bows, crossbows, even guns are simply placed in this circle while it is activated. When these weapons are used in combat, they bestow a +2 on initiative, +1 on all combat rolls using the weapon, and one additional die of damage (a 1d4 knife does 2d4 and a 3d6 revolver does 4d6).

Each weapon resists the magic separately - roll a save for each one. Missile weapons (slings, bows, crossbows, etc.) and melee weapons get no bonus to save, energized weapons (vibro-blades and lightsabers) and firearms (pistols, shotguns, machineguns, etc.) get a +2 bonus, and energy weapons (including missile launchers and rail guns) have a +4 bonus to save.


Circle of Mystic Power

Range: Inside the circle, a 10-40ft diameter (can be drawn pretty large).
Duration: Five minutes per level of the circle maker
Saving Throw: Standard
P.P.E.tm Cost to Create: 250
P.P.E.tm Cost to Activate: 10
Type: Power
Time to Create: Six hours
Time to Activate: One melee action
Components: The circle and symbols are drawn in the blood (about a gallon, or two liters are required) of a unicorn, dragon, or some other powerful supernatural being. The symbols are outlined with blue chalk. A diamond (worth 5000 credits/ gold) must be crushed in the circle maker's hand as he recites the power words, every time the circle is activated.
Power Words:Acba Lo-kum Yin Kym-nark-mar

Most often, this circle is created in a circle-maker's abode as a line of defense. As long as the circle maker is within the boundaries of the activated circle, he can double one of the following when casting a spell or creating a magic effect: range, duration, damage, strike bonuses, penalties, or radius of effect (whatever is applicable). Only one may be doubled.


Life Dome

Range: Inside the circle, a 4-6ft diameter.
Duration: Twenty years per level of the creator.
Saving Throw: Standard, if resisted.
P.P.E.tm Cost to Create: 500
P.P.E.tm Cost to Activate: 50
Type: Power
Time to Create: Two hours
Time to Activate: Five minutes
Components: The circle is drawn in silver paint, while all symbols are done in a mixture of bear's blood and snake venom.
Power Words:Agu Yin Ya-ahk-met

While inside the dome, the character is in a lucid dream-like state and is mildly aware of events going on outside the dome. Body temperature, respiration, biological processes, and all levels of health are magically maintained - the inhabitant can sleep and sluggishly function inside the life sustaining time hole. Indeed, a sick person placed inside the life dome will stay just as sick/ healthy until removed, at which point they will sicken or get well as normal. This spell is also used to imprison criminals in a cheap but effective prison - eating and drinking is not required inside the dome. Nothing outside the dome can affect anything inside, and vice versa.

The dome provides the creature within with 2000 S.D.C.tm of protection. The shield recovers 100 per melee. In Rifts® just turn all the S.D.C.tm into M.D.C.tm No form of conventional magic or psionic sensing can penetrate the dome. The inhabitant is aware when his dome is attacked, and if it was written into the circle can also shut the dome off (there is a magical locking mechanism that can be set upon creation). The creator of the circle can always end the dome's effect prematurely, whether the magic lock was written into it or not. Also, the creator of a circle is also the only one who can sense the inhabitant(s) of a life dome. Any number of people can be supported with a life dome, but they must be able to fit underneath the dome and should probably be able to get along with each other.


Prismatic Pentagram

Range: Inside the circle, a 4-6ft diameter. Elemental attacks have a range of 1000ft per level of the circle maker.
Duration: Five minutes per level
Damage: 1d4x10 S.D.C.tm per attack
Saving Throw: Standard
P.P.E.tm Cost to Create: 25
P.P.E.tm Cost to Activate: 25
Type: Power
Time to Create: Three minutes
Time to Activate: One melee
Components: The circle and pentagram is drawn in white chalk, the symbols are drawn with white, blue, green, and red chalk. It is activated by burning a pair of faerie wings.
Power Words:Cherubot-kyn Yin Tharsis-mycn Yin Ariel-Rapere-kyn Yin Seraph-mytyn

This is unique among power circles. The circle is simple enough to draw quickly yet powerful enough to engage in combat with! Once the circle is drawn and activated the circle maker can attack with one of the following effects, each of which only requires a melee action:
Cast a lightning bolt at one target.
Cast a fire ball at one target.
Cast a super-cold water/ice spray at one target.
Cast a spray of corrosive gas/acid at one target.
Cast a bolt of life energy at one target, damaging only to animated dead and undead.
The circle also provides a barrier of protection around the circle maker and anyone else whose true name is written into the circle. The barrier has 200 S.D.C.tm +25 per level of the circle maker. In Nightbanetm add +50 to the barrier strength and +10 damage to the attacks, and in Rifts® the protective capacity changes to 100 M.D.C.tm +10 per level and the attacks do mega- damagetm.