Martial Art Techniques
Cancel Zanshin
Having this ability will keep you
from being sensed by anyone with Zanshin.
The range for Cancel Zanshin is the same as for Zanshin.
Note: Cancel Zanshin
does not protect you from being sensed by any
kind of Chi Awareness, but it will
trick anyone who has it into thinking that you only possess
50% of the Chi points
that you have, which can be very useful in some cases.
Further Note: You cannot
have both Zanshin and Cancel Zanshin. If you choose them
both, you'll just end up
canceling your own Zanshin.
Reflect Sound
This skill allows you to Reflect
Kiaijutsu and Open Hand Atemi attacks, and any
other sound-based attacks. This can be used in the place
of any defensive move.
All you have to do is announce that you are going to
try to Reflect the attack and
make a successful Saving Throw vs Pain (see page 132).
The Reflected attack does
double of everything (double damage, double stun time,
deafens double the time,
throws back opponent double the distance, etc.). Note:
It is possible to Reflect a
Reflected sound attack, and then Reflect the Rereflected
attack, and so on and so
forth, etcetera, etcetera, ad nauseum. After enough
Reflections, even an attack that
started out as a simple Shock Yell can kill someone.
Running Technique
The character learns the fine art
of running. Not just for minutes, but for hours.
The character will know how to pace himself properly.
He will be able to run at
maximum speed for 30 minutes for each point of P.E. or
at 1/2 maximum speed for
one hour for each point of P.E. Note: the character
must have the Physical skill of
Running to take this skill.