Various Super-Power Related Things

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Contributors

Drew

The Cubist
Dave Crowe

Gargoyle

Andrew Darling
The Magus

Chris Gileppa


Abbreviations

HU - Heroes Unlimitedtm
VU - Villains Unlimitedtm
AU - Aliens Unlimitedtm
N&S - Ninjas & Superspiestm
MC - Mystic Chinatm
RCB1 - Rifts® Conversion Book One
(HU 183) - Read as "page 183 of Heroes Unlimitedtm"


Things of Note

Super Ability: Manipulate Kinetic Energy (HU2, page 235, damage corrections)
Large Axes (battle, chopping types) should be 3d6 (not 2d6).
Throwing Axes should be 2d4 damage (not 1d6).
Bola should be 2Dd damage (not 1d6).
Discus, Metal should be 2d6 damage (not 1d6).
Discus, Metal with Blade Edges should be 3d6 damage (not 2d6).
Throwing Sticks have a range of 120 ft (36.6 m)
Super Ability: Alter Physical Structure: Fire (HU2, page 243, omissions from #7)
Other Abilities and Bonuses:
- Fiery Aura adds 50 to S.D.C.tm while in the fire form.
- Maximum altitude for characters who can fly when transformed in to flame is 2000 feet (610 m).
Recovery of S.D.C. for Alter Physical Structure Powers
In general, an Alter Physical Structures character recovers 4d6 S.D.C.tm per ten minutes. In Rifts® this changes to 4d6 to 6d6 per minute. This impressive rate of recovery applies only to the special S.D.C.tm gained from the altered state (metal, rock, ice, etc.) Ordinary physical S.D.C.tm and Hit Points recover at the normal rate for humans.


Creating Super Powers

Well! If you've read this far you must want to read what I have to say! The Super Power Section is considered a work in progress - as I and others come up with new ways to expand the super hero genre they will be incorporated into this little sub-section of the page. I find that the Heroes Unlimitedtm, Beyond the Supernaturaltm, and Ninjas and Superspiestm games are the least supported of all the Palladium genres, and to me that seems a bit unfair. They are (to me) the most interesting, because they allow us players and GMs to use our knowledge of the modern world to create a much more interesting game. But hey - we've all got our preferences.

If you are interested in adding your two cents worth (you can send more money if you want - I won't mind) to this section, please send them to me by e-mail. Either type your ideas in the body of the e-mail, or type them all up in a standard text file and attach them. When you are creating your powers (or whatever else), please think about these things and how your powers might affect them or be changed by them:
Perception rules
Changes in a Rifts® environment, especially damage and damage capacity.
Defensive and/or offensive uses.
The balance and range of the power.
How the power compares to other creations of the same type.
Munchkin powers will be edited to the full extent of reason!
Considering all alternatives will save me time in editing and will also give me a better perspective on what you want your creation to be when I'm done checking it over.

With everything that gets sent to me for a special section like this one, I will always try to edit it and round it out for a balanced and complete super ability. If you do not want me to do this, then please let me know when you send it to me. If you want me to check in before I post any edits, then just ask - it is no problem for me to send you an advance copy of the file. Also, if you have a cool idea for a power but don't know what to do with it then send it to me - I'd be happy to create a complete power out a few random thoughts. You would, of course, get full credit for the idea.

That's about all I can think of. Enjoy the Super Power Section!

-- Brett Hegr