Contributors |
Drew
The Cubist |
Dave Crowe
Gargoyle Andrew Darling |
The Magus
Chris Gileppa |
HU - Heroes Unlimitedtm
VU - Villains Unlimitedtm
AU - Aliens Unlimitedtm
N&S - Ninjas & Superspiestm
MC - Mystic Chinatm
RCB1 - Rifts® Conversion Book One
(HU 183) - Read as "page 183 of Heroes Unlimitedtm"
Large Axes (battle, chopping types) should be 3d6 (not 2d6).Super Ability: Alter Physical Structure: Fire (HU2, page 243, omissions from #7)
Throwing Axes should be 2d4 damage (not 1d6).
Bola should be 2Dd damage (not 1d6).
Discus, Metal should be 2d6 damage (not 1d6).
Discus, Metal with Blade Edges should be 3d6 damage (not 2d6).
Throwing Sticks have a range of 120 ft (36.6 m)
Other Abilities and Bonuses:Recovery of S.D.C. for Alter Physical Structure Powers
- Fiery Aura adds 50 to S.D.C.tm while in the fire form.
- Maximum altitude for characters who can fly when transformed in to flame is 2000 feet (610 m).
In general, an Alter Physical Structures character recovers 4d6 S.D.C.tm per ten minutes. In Rifts® this changes to 4d6 to 6d6 per minute. This impressive rate of recovery applies only to the special S.D.C.tm gained from the altered state (metal, rock, ice, etc.) Ordinary physical S.D.C.tm and Hit Points recover at the normal rate for humans.
Perception rulesConsidering all alternatives will save me time in editing and will also give me a better perspective on what you want your creation to be when I'm done checking it over.
Changes in a Rifts® environment, especially damage and damage capacity.
Defensive and/or offensive uses.
The balance and range of the power.
How the power compares to other creations of the same type.
Munchkin powers will be edited to the full extent of reason!