Physical Psionics

Ectoplasmic Armor
     Range: Self
     Duration: 5 minutes per level
     I.S.P.: Special

     This ability enables the psychic to mold ectoplasm into a hard, rubbery
covering which acts like Bio-Armor (major super ability). The Ecto-Armor
starts out with 10 S.D.C. and an A.R. of 2; for every I.S.P. point you spend
on it (after the 10 I.S.P. you spend to create it), it gains either 30 S.D.C. or 2
A.R. points. Ectoplasmic Armor disappears when the psychic is knocked
unconscious. Extra S.D.C. and A.R. (max A.R.= 16) can be added at any
time. Note: For every A.R. point above 8, the character gains cumulative
penalties of -1 to Parry, Dodge, and Strike and -2% to physical skills,
because of the increasing stiffness of the Armor.
 

Telekinetic Flight
     Range: Self
     Duration: 20 minutes per level
     I.S.P.: 30

     The psychic has the ability to use telekinesis to fly without any
apparent means of propulsion. Maximum speed is 100 mph + 10 mph per
level. Bonuses in flight are the same as those under Flight: Wingless.