*Main Body -- 350
*Wings (2) -- 175 each
*Engines (2) -- 200 each
Nose Particle Beams (4) -- 85 each
Weapon Pods (2) -- 75 each
Medium Range Missile Clusters (2) -- 50 each*Depleting one of these will cause the plane to go down, pilot roll at -30% for crash landing.
Speed:
Flight: The sophisticated jet propulsion system and the Arrow's profile make flight at mach 4.5 possible. There is an overburn mode which can be thrown on for a maximum of 2 minutes which will increase the speed of the Arrow to above escape velocity -- roughly mach 5.0. However, this makes the plane harder to control (no manoeuvring bonuses.) With the burners, there is no ceiling, otherwise, the plane has a max altitude of 60 000 feet.
Maximum Range: The engine design and coolant gives the Arrow an unlimited flight range.
Statistical Data:
Height: 12 feet
Width: 35 feet
Length: 50 feet
Weight: 10 tons
Cargo: Minimal -- there is enough storage space behind the seat for the pilot's personal/survival items and a weapon.
Power System: Twin nuclear engines; 20-year life.
Black Market Cost: None are available on the black market.
1. Nose Particle Beams (4): These are the Arrow's main weapons, and they are quite powerful.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Ground Assault
Mega-Damage: 4D4x10 for all four beams. As many beams will fire
as are operational.
Rate of Fire: Equal to the pilot's number of attacks.
Effective Range: 4000 feet
Payload: Unlimited
2. Medium-Range Missile Clusters (2): Each cluster is located at the tip of the Arrow's wings.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Anti-Armour
Mega-Damage: Variable
Rate of Fire: The missiles can be launched individually, or in any
number up to 6.
Effective Range: Variable
Payload: 3 per cluster; 6 total
3. Weapon Pods (2): The remainder of the Arrow's weapon systems are modular. A weapon pod is mounted on the underside of each wing. They can be mixed and matched in any combination imaginable. Pods of a feather can be fired simultaneously.
Type I -- Particle Beams: These are identical to the beams already mounted on the nose of the plane. They can be fired along with the nose beams to cause additional damage.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Ground Assault
Mega-Damage: 1D4x10
Rate of Fire: Equal to the pilot's number of attacks.
Effective Range: 4000 feet
Payload: Unlimited
Type II -- Vulcan Lasers: Similar to the IH-44L mounted on the Iron Hammer Tank, these six-barreled low-power lasers have an extremely high rate of fire.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Ground Assault
Mega-Damage: 2D4x10 per burst
Rate of Fire: Equal to the pilot's number of attacks.
Effective Range: 4000 feet
Payload: Unlimited
Type III -- Laser Cannons: These are high-powered lasers identical to the one mounted on the Nightwing Attack plane.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Ground Assault
Mega-Damage: 2D4x10
Rate of Fire: Equal to the pilot's number of attacks.
Effective Range: 6000 feet
Payload: Unlimited
Type IV -- Cannons: Like the weapons on the tanks of yore, these are powerful cannons which fire HEAT shells. There is some kick from these weapons, but it is effectively nullified by a recoil-suppression system.
Primary Purpose: Anti-Armour
Secondary Purpose: Anti-Aircraft
Mega-Damage: 4D4x10 to a 6-foot radius
Rate of Fire: 2 shots per melee
Effective Range: 6000 feet
Payload: 10 rounds per pod -- ammunition is pod-specific, and cannot
be shared across several cannons.
Type V -- Mini-Missiles: The arrow can perform pseudo-bombing runs and strafing with these pods attatched.
Primary Purpose: Ground Assault
Secondary Purpose: Anti-Armour
Mega-Damage: Variable
Rate of Fire: The missiles can be launched individually, or in any
number up to the total number of mini-missiles (this means that missiles
can be launched from several pods simultaneously.)
Effective Range: Variable
Payload: 9 missiles per pod.
Type VI -- Medium-Range Missiles: Guided missiles. 'Nuff said?
Primary Purpose: Anti-Aircraft
Secondary Purpose: Anti-Armour
Mega-Damage: Variable
Rate of Fire: The missiles can be launched individually, or in any
number up to the total number of mid-range missiles (this means that missiles
can be launched from several pods simultaneously.) The missiles from the
clusters can also be launched in conjunction.
Effective Range: Variable
Payload: 3 missiles per pod.
Type VII -- Short-Range Torpedoes: Special anti-armour missiles can be mounted on the wings as well. They are quite powerful, and are meant to be used against slower or stationary targets, such as fortifications, dragons, large bots, etc. Only two of these pods may be mounted on an Arrow.
Primary Purpose: Anti-Armour
Secondary Purpose: Assault
Mega-Damage: 2D4x100 to a 15-foot radius
Rate of Fire: The torpedoes can only be launched individually.
Effective Range: 1 mile
Payload: 1 per pod.