VF-2S Stinger Veritech
To make fighting the renegade zentraedi easier, the RDF made a


new prototype mecha the VF-2S stinger.  The stinger gets its


name from it's enhanced weaponry.  The stinger looks just like a


ultra sleek VF-1S with an extra thruster on the top between the


stabilizer wings.  Unfortunetly, to equal up the enhanced speed


and weaponry, there is not as much armor as the standered


Veritech fighter.  Held for high ranking officers.
M.D.C. by Location


Head laser mounts (4) - 20


Head - 65


Arms (2) - 60          Hands (2) - 20


Legs (2 w/ engine thrusters) - 130


Top Engine Thruster - 50


Reinforced Pilot Compartment - 170


Wings - 90


Tail - 35


*Main Body - 200


GU - 2S Stinger Gun Pod (exclusive to VF-2S) - 80


*Depleting M.D.C. of main body shuts the unit completely down.
Speed  : Mach 6 with a 50 mile ceiling in Jet Fighter mode.


         Mach 3 max, hover min in Guardian mode.


         140 mph running in Battloid mode.
Height  : 39ft in Battloid mode


          19ft in Guardian mode


          13ft in jet mode
Width : 13ft at shoulders in Battloid mode


        22ft wing span in Jet and Guardian modes 
Weight  : 13 tons
Main Engine : 3 FF-3001 fusion turbine
Weapon Stystems
1) Jet Fighter High powered lasers - 6D6 MD per twin blast
2) Head Lasers - 4D6 MD (all four lasers together)
3) Stinger missiles (Substituted for all the normal missiles;


normally used againsed battle ships) -       2D6X10 + 20 (armor


piercing) once the missiles hit, a long metal spike goes through


the armor letting off 5 mini missiles doing 4D6 MD each.


Rate of Fire : 1, 3, or 5 missiles per attack


Payload : 30 missiles


Bonus : +5 to strike
4)GU - 2S Stinger Laser Pod (attaches to the right arm) - 1D6X10


MD/blast


Rate of fire : Equal to players hand to hand actions


Payload : Unlimited


Bonus : Targeting system in pod gives +3 to strike.


Hand to Hand Bonuses from VF - 2S Stinger Veritech combat


Training


*3 hand to hand attacks per melee (plus those of the pilot)


*+5 to roll with punch, fall or impact (explosion), reducing


damage by half


*Body flip/throw; 1D4 damage plus victim loses initiative and


one attack that melee. Possible only  in Battloid mode.


*+2 to strike


*+3 to parry and dodge in Battloid/ +5 in Guardian/+7 in Jet


Fighter


*Critical strike same as pilot's hand to hand


*on additional HTH attack at level 6 & 7