VF-2S Stinger Veritech
To make fighting the renegade zentraedi easier, the RDF made a
new prototype mecha the VF-2S stinger. The stinger gets its
name from it's enhanced weaponry. The stinger looks just like a
ultra sleek VF-1S with an extra thruster on the top between the
stabilizer wings. Unfortunetly, to equal up the enhanced speed
and weaponry, there is not as much armor as the standered
Veritech fighter. Held for high ranking officers.
M.D.C. by Location
Head laser mounts (4) - 20
Head - 65
Arms (2) - 60 Hands (2) - 20
Legs (2 w/ engine thrusters) - 130
Top Engine Thruster - 50
Reinforced Pilot Compartment - 170
Wings - 90
Tail - 35
*Main Body - 200
GU - 2S Stinger Gun Pod (exclusive to VF-2S) - 80
*Depleting M.D.C. of main body shuts the unit completely down.
Speed : Mach 6 with a 50 mile ceiling in Jet Fighter mode.
Mach 3 max, hover min in Guardian mode.
140 mph running in Battloid mode.
Height : 39ft in Battloid mode
19ft in Guardian mode
13ft in jet mode
Width : 13ft at shoulders in Battloid mode
22ft wing span in Jet and Guardian modes
Weight : 13 tons
Main Engine : 3 FF-3001 fusion turbine
Weapon Stystems
1) Jet Fighter High powered lasers - 6D6 MD per twin blast
2) Head Lasers - 4D6 MD (all four lasers together)
3) Stinger missiles (Substituted for all the normal missiles;
normally used againsed battle ships) - 2D6X10 + 20 (armor
piercing) once the missiles hit, a long metal spike goes through
the armor letting off 5 mini missiles doing 4D6 MD each.
Rate of Fire : 1, 3, or 5 missiles per attack
Payload : 30 missiles
Bonus : +5 to strike
4)GU - 2S Stinger Laser Pod (attaches to the right arm) - 1D6X10
MD/blast
Rate of fire : Equal to players hand to hand actions
Payload : Unlimited
Bonus : Targeting system in pod gives +3 to strike.
Hand to Hand Bonuses from VF - 2S Stinger Veritech combat
Training
*3 hand to hand attacks per melee (plus those of the pilot)
*+5 to roll with punch, fall or impact (explosion), reducing
damage by half
*Body flip/throw; 1D4 damage plus victim loses initiative and
one attack that melee. Possible only in Battloid mode.
*+2 to strike
*+3 to parry and dodge in Battloid/ +5 in Guardian/+7 in Jet
Fighter
*Critical strike same as pilot's hand to hand
*on additional HTH attack at level 6 & 7