(With apologies to Fantasy Wargaming for swiping its casting
process format.)
Remember: Rituals are a type of formulaic spell.
Basic Casting Total
Class level × 2 of the magus plus—
Form: Add ranks in appropriate Form (consider requisites).
Technique: Add ranks in appropriate Technique (consider requisites)
Stat: Int bonus for spontaneous spells, Con bonus for formulaic.
Extra Care: ranks in Concentration if 1) a ritual, 2) taking 1 min. per
10 spell levels for other formulaic spells.
Foci: add focus bonus (2× over ArM values).
Talisman: add bonus if appropriate
Voice: booming, +2; soft, -10, none, -20.
Gestures: vigorous, +2; subtle, -4; none, -10.
Vis: +10 per pawn used.
Multiple: -2 per copy of spell being cast.
Affinity: Add appropriate Affinity skill ranks (including in requisites).
Cyclic magic: ± based on feat.
Special circumstances: ± based on feat.
Fast casting (spontaneous spells only): -10.
Faerie spell: Add ranks in Faerie Magic.
Method caster: +2 per times no. feat taken.
Life Boost (feat): +20 per 1d6 subdual per magnitude OR per 3d6 damage.
Encumbered: add armor or encumbrance check penalties (unless no gestures).
Similarity (spontaneous spells only): 1/10th of spell level of similar
spell on a DC 10 Concentration check.
Magical Memory (feat) (spontaneous spells only): +6, if you take a
minute to contemplate.
—plus add a 1d20 roll.
Spell Results
|
Spontaneous |
Formulaic |
|
Spell Roll |
Non-ritual |
Ritual |
| Magus chooses to take...
...no fatigue: spell level =
total ÷ 5*
...fatigue: spell level
= total ÷ 2*
|
≥ spell level |
success |
success, with fatigue |
| ≥ spell level - 20 |
success with fatigue |
success with 2x fatigue |
| all other results |
failure with fatigue
|
failure with 2x fatigue |
When taking fatigue,
take 1d6 fatigue subdual damage per magnitude of spell.
*Deidne and Faerie Raised Merinita magi always divide by 2.
Casting from a Text
| Spell Roll |
Result |
|
≥ spell level |
success |
|
all other results |
take 1d6 subdual per magnitude per 10 points roll
missed by. If you stay conscious, spell succeeds. |
Botches
One dice, plus—
Cautious sorcerer: subtract one dice.
Faerie Raised Merinita: add one dice.
Fast casting: add three dice.
Mastered: subtract one dice.
Interrupted: add one dice if missed Concentration check while casting.
Extra care: subtract one dice.
Vis: add one dice per pawn of vis used.
Casting from text: double botch dice.
Casting MuVi spell: double botch dice.
—Minimum of one dice.
Basic Magic Resistance
Parma Magica × 10 OR Might × 2 plus—
Special circumstances: ± based on feat.
Faerie spell: Add ranks in Faerie Magic.
Form: Add ranks in appropriate Form.
—Add a 1d20 roll.
Total
must equal or exceed the spellcaster's casting total + Penetration
number.