Spell Casting Aids

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(With apologies to Fantasy Wargaming for swiping its casting process format.)

Remember: Rituals are a type of formulaic spell.

Basic Casting Total

Class level × 2 of the magus plus—
Form: Add ranks in appropriate Form (consider requisites).
Technique: Add ranks in appropriate Technique (consider requisites)
Stat: Int bonus for spontaneous spells, Con bonus for formulaic.
Extra Care: ranks in Concentration if 1) a ritual, 2) taking 1 min. per 10 spell levels for other formulaic spells.
Foci: add focus bonus (2× over ArM values).
Talisman: add bonus if appropriate
Voice: booming, +2; soft, -10, none, -20.
Gestures: vigorous, +2; subtle, -4; none, -10.
Vis: +10 per pawn used.
Multiple: -2 per copy of spell being cast.
Affinity: Add appropriate Affinity skill ranks (including in requisites).
Cyclic magic: ± based on feat.
Special circumstances: ± based on feat.
Fast casting (spontaneous spells only): -10.
Faerie spell: Add ranks in Faerie Magic.
Method caster: +2 per times no. feat taken.
Life Boost (feat): +20 per 1d6 subdual per magnitude OR per 3d6 damage.
Encumbered: add armor or encumbrance check penalties (unless no gestures).
Similarity (spontaneous spells only): 1/10th of spell level of similar spell on a DC 10 Concentration check.
Magical Memory (feat) (spontaneous spells only): +6, if you take a minute to contemplate.
—plus add a 1d20 roll.

Spell Results

Spontaneous

Formulaic

Spell Roll

Non-ritual

Ritual

Magus chooses to take...

...no fatigue: spell level = total ÷ 5*
...fatigue: spell level = total ÷ 2*

≥ spell level

success success, with fatigue
≥ spell level - 20 success with fatigue success with 2x fatigue
all other results

failure with fatigue

failure with 2x fatigue

When taking fatigue, take 1d6 fatigue subdual damage per magnitude of spell.

*Deidne and Faerie Raised Merinita magi always divide by 2.

Casting from a Text

Spell Roll Result

≥ spell level

success

all other results

take 1d6 subdual per magnitude per 10 points roll missed by. If you stay conscious, spell succeeds.

Botches

One dice, plus—
Cautious sorcerer: subtract one dice.
Faerie Raised Merinita: add one dice.
Fast casting: add three dice.
Mastered: subtract one dice.
Interrupted: add one dice if missed Concentration check while casting.
Extra care: subtract one dice.
Vis: add one dice per pawn of vis used.
Casting from text: double botch dice.
Casting MuVi spell: double botch dice.
Minimum of one dice.

Basic Magic Resistance

Parma Magica × 10 OR Might × 2 plus—
Special circumstances: ± based on feat.
Faerie spell: Add ranks in Faerie Magic.
Form: Add ranks in appropriate Form.
Add a 1d20 roll.

Total must equal or exceed the spellcaster's casting total + Penetration number.

 

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