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May 5, 2003 – release 1.2
 | Added new class, one of the hedge magicians from the ArM sourcebook Hedge
Magic, cunning-folk. |
 | New feats to support the cunning-folk class: Bane
Maker, Charm Maker, Faerie Sight, Minor Gift, Greater Herbalism, Visions. |
 | New skills as well: Visions, Faerie Sight, Craft (charm), Craft (bane),
Knowledge (folk magic) |
 | Gentle Gift now of type "special" (anyone with The Gift can take
it). |
 | Laboratory. Added rules conversions for potions, minor potions, charms,
and banes. |
 | Added rules for aging. |
 | Rearranged stuff slightly (moved skills rules to the Skills
page, moved some general rules mechanics to a new General
Rules page). |
 | Added page on Flaws to give you some ideas of how
to convert ArM flaws to d20. |
Feb. 6, 2002 – Release 1.1
 | Added "Important Links" to landing page. |
 | Added feats from The Wizards Grimoire, revised edition. |
 | Added spell level limit to initial spell purchase rules in Hermetic Mage
class description. |
 | Added "pace" to glossary |
 | Added new spell conversion notes page. |
 | Added new design note about
converting ArM body levels to d20 System damage. |
 | Adjusted the generic skill
difficulty levels based on new information I received from the d20 Star
Wars book. |
 | Added now design note on spell
fatigue. |
 | Changed link on landing page to Project Redcap. |
 | Changed link to d20 News. |
 | Altered the way that formulaic spells are learned. Magi now receive 40
points to spend on formulaic spell levels to "know" per class
level. (Instead of getting 300 points at start). |
 | Added new prerequisites for Magical Affinity—Form,
and Magical Affinity—Technique |
 | Added section comparing the ArM Mage to the D&D Wizard. |
 | Base Casting Bonus (BCB) added to level chart. |
 | Added updated versions of PCGen files. |
 | Added new Spell Casting Aids
page |
July 27, 2001 – Initial release. |