Flaws

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The basic d20 system has no allowance for the flaws found in ArM. Some other d20 game worlds and settings have created alternate rules for these. Take a look at some of the ideas they have used.

Ideas and options:

Use character points to handle feats/flaws 
Variable skill points per flaw, based on severity. May want to allow giving up a feat for more skill points (10 points/feat?). Using this approach, a -1 flaw would equal 10 points (since a +1 virtue has been equated to a feat with no prerequisites).
Version 1.1 of the Net Book of Feats discusses "Hindrances" that have a point value (1:1 with skills points), and a 10:1 trade-in for these points to feats.
Living Deadlands support hindrances. Taking one, you may: a) make any two skills class skills, b) two more points to buy attributes, or c) one feat.
The Villain Design Handbook contains something called anti-feats.

At some point I may try my hand at converting the ArM feats to d20 using one of these ideas.

 

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