| |
Creo |
Intéllego |
Muto |
Perdo |
Rego |
| Animál |
Adding 10 levels doubles
number created.
Spell level must equal or exceed 2x might of created animal.
Level Guidelines
Level 9: Tiny corpse.
Level 11: small corpse.
Level 13: medium corpse or fine live creature. Heal 1d6 of
damage.
Level 23: large corpse or tiny live creature.
Level 33: huge corpse. Heal 2d6.
Level 43: Heal 3d6.
Level 53: Heal 5d6
Level 63: medium live creature. Tiny magical creature. Heal
6d6.
Level 73: large live creature. Small magical creature. Heal
12d6.
Level 83: huge live creature. Medium magical animal. Heal
18d6.
Level 93: Large magical creature. Heal 24d6
Level 103: Huge magical creature. Heal 30d6
Level 113: Create a dragon. Heal 36d6.
Level 123: Heal 42d6
|
|
|
Level Guidelines
Level 9: 1d6 damage.
Level 13: Destroy 20 HP of animal products.
Level 23: Cause pain:-2 to Dex, -4 on all checks.
Level 33: 3d6 damage.
Level 43: 6d6 damage.
Level 53: 12d6 damage.
|
|
| Aquam |
Level Guidelines
General: Create a poison that does level/10 d6 of damage with a DC equal
to the spell save DC. Create a contact poison that does (level-10)/10 d6
damage with a DC equal to the spell save DC. |
|
Level Guidelines
General: Change a liquid into a poison that
does (level+10)/10 d6 of damage with a DC equal to the spell save DC.
Change a liquid into a contact poison that does level/10 d6 damage with a
DC equal to the spell save DC. |
|
Level Guidelines
General: Ward a faerie whose might less than half the spell level
|
| Auram |
|
|
|
|
Areas of Effect (all
are spheres):
Small = 1.5 foot diameter
Individual = 3 foot diameter
Room = 15 foot diameter
Structure = 60 foot diameter |
| Corpus |
Level 26: Stabilizes (q.v.) a
character
Level 43: Heals 3d6 HP of damage.
Level 63: Heals 6d6 HP of damage.
Level 73: Heals 12d6 damage. |
|
Level 43: damage reduction 3/-
Level 63: damage reduction 6/-
Level 93: May acquire gaseous form (q.v.) |
Level 23: Cause pain:-2 to Dex, -4 on all checks. or do 1d6 subdual
damage
Level 33: Do 3d3 HP damage
Level 43: Do 6d6 HP damage
Level 53: Do 9d9 of damage
Level 63: Do 12d6 of damage. |
Level 43: Target is held (q.v.)
Level 53: ignore effects of being exhausted, fatigued.
staggered, stunned. |
| Herbam |
|
|
|
|
|
| Ignem |
|
|
|
|
|
| Imáginem |
|
|
|
|
|
| Mentem |
|
|
|
|
|
| Terram |
|
|
|
|
|
| Vim |
|
|
|
|
|
The following table converts ArM spell levels to ones
appropriate to d20 rules [Note 6].
|
ArM
Spell Level
|
d20
Spell Level
|
|
5
|
13
|
|
10
|
23
|
|
15
|
33
|
|
20
|
43
|
|
25
|
53
|
|
30
|
63
|
|
35
|
73
|
|
40
|
83
|
|
45
|
93
|
|
50
|
103
|
|
55
|
113
|
|
60
|
123
|
We assume a pace is roughly three feet.
ArM Range
|
d20 Range
|
|
Reach
|
6 feet
|
|
Near
|
45 feet
|
|
Far
|
300 feet
|
When aiming a spell (those spells are indicated in the ArM
description with the word "Aimed"), treat it as a spell that requires
a ranged touch attack. Use the following roll total to exceed the AC of the target:
roll total = d20 +
Dex + Finesse + BAB
| Dex |
Dexterity
modifier |
Finesse
|
Ranks
in Finesse
|
BAB
|
Base
Attack Bonus derived from caster’s character level.
|
Most aimed spells also have a aim modifier. When converting an ArM spell,
double the modifier when
converting to d20.
All spells are from Ars Magica, 4th edition. Page
numbers refer to that edition. Level is already converted to d20. Special
lists any requisites (indicated using the two-letter form or technique
abbreviation), or whether it is a ritual (R). Save indicates the saving
throw to use for defending against the spell. Aimed indicates whether the
spell requires a ranged touch attack
(blank if not aimed, a modifier to the roll if aimed). Finally, Comments
indicate any other conversion notes needed to adapt to the d20 System.
By the way, I welcome feedback on these conversions.
| Name |
Tech |
Form |
Level |
Special |
Page |
Save |
Aimed |
Comments |
| Soothe
Pains of the Beast |
Cr |
An |
43 |
|
107 |
Fort |
|
Save at +10 to recover 3d6 |
| Weaver’s
Trap of Webs |
Cr |
An |
43 |
|
107 |
|
|
15 x 15 x 6 foot area. Those caught are entangled.
DC 20 Str check to escape. |
| Curse
of the Ravenous Swarm |
Cr |
An |
103 |
R |
108 |
|
|
|
| Full
Health of Beast and Bird |
Cr |
An |
Gen |
R |
107 |
|
|
|
| Image
of the Beast |
In |
An |
13 |
|
108 |
|
|
|
| Shiver
of the Lycanthrope |
In |
An |
23 |
|
108 |
|
|
|
| Vision
of the Marauding Beast |
In |
An |
33 |
|
108 |
|
|
|
| Opening
Tome of the Animal’s Mind |
In |
An |
53 |
|
108 |
|
|
For specific facts, magus make a Wis check
at DC 11, DC 20 if obscure fact. |
| Hunter’s
Sense |
In |
An |
63 |
|
109 |
|
|
Range is 45 ft. |
| Beast
of Outlandish Size |
Mu |
An |
33 |
|
109 |
|
|
Goes up one size category or down two. See
table on p. 12 of MM. |
| Growth
of the Creeping Things |
Mu |
An |
33 |
|
109 |
|
|
Grow diminutive or smaller up two size
categories. See table on p. 12 of MM. +1 to poison DCs. |
| Immaculate
Beast, The |
Mu |
An |
33 |
|
109 |
|
|
Adds +6 to strongest feature/skill rolls. |
| Beast
Remade, The |
Mu |
An |
53 |
Co |
109 |
|
|
|
| Steed
of Vengeance |
Mu |
An |
63 |
|
110 |
Fort |
|
Adds +10 to hit, +1d6 damage. Roll save at
DC 15 afterward. |
| Trans.
of Ravenous Beast to Torpid Toad |
Mu |
An |
63 |
|
110 |
Fort |
|
Birds get +6 to save. |
| Agony
of the Beast |
Pe |
An |
13 |
|
110 |
Fort |
|
Save at -6 to act each round. |
| Alleviate
the Serpent’s Bite |
Pe |
An |
13 |
|
110 |
|
|
|
| Decay
Fur and Hide |
Pe |
An |
23 |
|
110 |
|
|
Lowers AC bonus by 2 pts per casting for
hide or leather-based armors. |
| Cripple
the Howling Wolf |
Pe |
An |
43 |
|
110 |
Fort |
|
Make save at -6. Con check at DC 5 or die.
Loose 3D6 HP. |
| Falcon’s
Hood, The |
Pe |
An |
43 |
|
111 |
|
|
|
| Hunter’s
Lethal Arrow, The |
Pe |
An |
63 |
He |
111 |
Fort |
|
Roll save at -4 or die. Else take arrow
damage + 7. |
| Disguise
of the Putrid Aroma |
Re |
An |
13 |
|
111 |
|
|
|
| Soothe
the Ferocious Boar |
Re |
An |
13 |
|
111 |
|
|
|
| Panic
of the Elephant’s Mouse |
Re |
An |
33 |
|
111 |
Fort |
|
Make save at -2. |
| Viper’s
Gaze |
Re |
An |
33 |
|
111 |
|
|
Animal considered held. |
| Gentle
Beast, The |
Re |
An |
43 |
|
112 |
|
|
Must be large
or smaller. |
| Circle
of Beast Warding |
Re |
An |
53 |
|
112 |
|
|
|
| Commanding
the Harnessed Beast |
Re |
An |
63 |
|
112 |
|
|
|
| Mastering
the Unruly Beast |
Re |
An |
63 |
|
112 |
Will |
|
Stubborn/fierce animals use Will save at
-4 each round to avoid effect. |
| Ward
Against the Beasts of Legend |
Re |
An |
Gen |
|
111 |
|
|
|
| Creeping
Oil |
Cr |
Aq |
33 |
|
112 |
|
|
If lit, does 2d6 round one, 1d6 the second,
1 HP the third |
| Footsteps
of Slippery Oil |
Cr |
Aq |
33 |
|
113 |
Ref |
|
Covers up to 30 x 30 ft. Save at +3 to
maneuver, -17 extremely challenging maneuvers. |
| Lungs
of Water and Death |
Cr |
Aq |
33 |
|
113 |
Fort |
|
Save at +2 to avoid drowning. Stunned
for 3 minutes. |
| Mighty
Torrent of Water |
Cr |
Aq |
33 |
|
113 |
Ref |
-6
to +2 |
2d6
damage, Str-based save at -2 to remain standing. Aim at -6 to hit first
round, increasing by +2 per round. |
| Breaking
the Perpetual Drought |
Cr |
Aq |
63 |
R |
113 |
|
|
|
| Deluge
of Rushing and Dashing |
Cr |
Aq |
83 |
R |
113 |
|
|
2d6 damage. Make Swimming checks at 15+ to
escape, otherwise apply drowning rules and take 1d6 damage each round. |
| Subtle
Taste of Poison and Purity |
In |
Aq |
13 |
|
113 |
|
|
|
| Touch
of the Pearls |
In |
Aq |
13 |
|
114 |
|
|
|
| Call
of the Rushing Waters |
In |
Aq |
33 |
|
114 |
|
|
Listen roll at 10+ to follow moving water,
15+ for calm |
| Voice
of the Lake |
In |
Aq |
53 |
|
114 |
|
|
|
| Enchantment
of the Scrying Pool |
In |
Aq |
63 |
R |
114 |
|
|
|
| Lungs
of the Fish |
Mu |
Aq |
23 |
Au |
114 |
|
|
|
| Breath
of Winter |
Mu |
Aq |
33 |
Te |
115 |
|
|
|
| Incantation
of Putrid Wine |
Mu |
Aq |
33 |
|
115 |
|
|
Poison--DC 15, initial: 1d6 damage,
secondary: 1 Con |
| Ice
of Drowning |
Mu |
Aq |
53 |
Te, Re |
115 |
|
|
3d6 damage to swimmers, -12 on Swimming
checks |
| Bridge
of Frost |
Mu |
Aq |
63 |
Te |
115 |
|
|
|
| Vile
Water of Sterility |
Mu |
Aq |
73 |
R |
115 |
|
|
|
| Parching
Wind |
Pe |
Aq |
23 |
|
115 |
|
|
Item must be somewhat smaller than
man-size |
| Curse
of the Desert |
Pe |
Aq |
43 |
|
115 |
|
|
3d6 damage. |
| Calling
the Odious Drought |
Pe |
Aq |
73 |
R |
115 |
|
|
|
| Cloak
of the Duck’s Feathers |
Re |
Aq |
13 |
|
116 |
|
|
|
| Break
the Oncoming Wave |
Re |
Aq |
23 |
|
116 |
|
|
|
| Gift
of the Floating Wood |
Re |
Aq |
33 |
|
116 |
|
|
Affects creatures Large or smaller |
| Push
of the Gentle Wave |
Re |
Aq |
33 |
|
116 |
|
|
|
| Chaos
of the Angry Waves |
Re |
Aq |
43 |
|
116 |
|
|
Swimming checks at -12. Area of effect is
60 feet across |
| Parting
the Waves |
Re |
Aq |
63 |
|
116 |
|
|
Path is 15 feet wide |
| Pull
of the Watery Grave |
Re |
Aq |
63 |
|
116 |
|
|
Make swimming rolls at DC 15 to avoid being
dragged down. |
| Tower
of Whirling Water |
Re |
Aq |
63 |
|
117 |
Ref |
|
3d6 damage. Save at +6 to avoid being
sucked up. Make Concentration check at DC 15 if over land |
| Waves
of Drowning and Smashing |
Re |
Aq |
63 |
|
117 |
|
|
Waves 90 feet wide. Grows over 30 feet.
Travels 300 feet |
| Neptune’s
Wrath |
Re |
Aq |
123 |
R |
117 |
|
|
|
| Ward
Against Faeries of the Waters |
Re |
Aq |
Gen |
|
116 |
|
|
Compare faerie might x 2 to the spell
level. |
| Air’s
Ghostly Form |
Cr |
Au |
5 |
|
117 |
|
|
|
| Chamber
of Spring Breezes |
Cr |
Au |
13 |
Re |
117 |
|
|
|
| Jupiter’s
Resounding Blow |
Cr |
Au |
23 |
|
118 |
Fort |
0 |
Save
at -3, rolling a 1 on save means deafness for 1 month, otherwise, Con
check each minute after at DC 15 to recover. |
| Stench
of the Twenty Corpses |
|