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Ars Magica for d20
Hermetic Mage Writeup
Cunning-folk Writeup
Change History
General Rules
New Feats
New Skills
Magic Mechanics
Laboratory Mechanics
Spell Casting Aids
Spell Conversion Notes
Samples and Downloads
Glossary
Designer Notes
Campaign
AD&D Cheat Sheet
House Rules
Master Maneuver Chart
Optional Rules Sheet
Player's Encyclopedia
Skill Costs
Player's Timeline and Narrative
Characters
Primer
Schedule
Silhouette
Utilities
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Maneuver Name Move Type Initiative Modifier Attack Modifier Defense Modifier Damage Modifier Notes
Attack none or half none none none    
Bind wounds none     no Dex; +1    
Cast a Spell none     no Dex   Applies during casting
Cover none Fast§ +2     Still gets other RoF
Charge half or full   +2; Immediate no Dex; +1 x2* May move 50% more
Hold Action n/a          
Abort Action n/a to end        
Fire/Throw Missiles  none or half          
Guard (set for charge) none or half first¥     x2* Can abort and attack at end
Parry none     - Lvl/2¤    
Attack unarmed opponent n/a   +4   +4  
Open Door none          
Switch/Draw Weapon n/a +1 phase        
Run       no Dex; +1   move x2
Sprint       no Dex; +1   move x3
Use Magic Item none or half          
Rear attack     +2      
Flank attack     +1      
Stand from Prone full          
Stand from Sit half          
On Higher ground     +1      
Target Prone     -2/+4¹      
Target Sitting     -1/+2¹      
Called Shot   +1 phase -4      

* For some weapons.
§ Very Fast, if specialist.
¥ So long as weapons is not shorter than approaching combatant
¤ -1 for Warriors
¹ ranged/melee

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