|
| |
| Maneuver Name |
Move Type |
Initiative Modifier |
Attack Modifier |
Defense Modifier |
Damage Modifier |
Notes |
| Attack |
none or half |
none |
none |
none |
|
|
| Bind
wounds |
none |
|
|
no Dex; +1 |
|
|
| Cast a Spell |
none |
|
|
no Dex |
|
Applies during casting |
| Cover |
none |
Fast§ |
+2 |
|
|
Still gets other RoF |
| Charge |
half or full |
|
+2; Immediate |
no Dex; +1 |
x2* |
May move 50% more |
| Hold Action |
n/a |
|
|
|
|
|
| Abort Action |
n/a |
to end |
|
|
|
|
| Fire/Throw Missiles |
none or half |
|
|
|
|
|
| Guard (set for charge) |
none or half |
first¥ |
|
|
x2* |
Can abort and attack at end |
| Parry |
none |
|
|
- Lvl/2¤ |
|
|
| Attack unarmed opponent |
n/a |
|
+4 |
|
+4 |
|
| Open Door |
none |
|
|
|
|
|
| Switch/Draw Weapon |
n/a |
+1 phase |
|
|
|
|
| Run |
|
|
|
no Dex; +1 |
|
move x2 |
| Sprint |
|
|
|
no Dex; +1 |
|
move x3 |
| Use Magic Item |
none or half |
|
|
|
|
|
| Rear attack |
|
|
+2 |
|
|
|
| Flank attack |
|
|
+1 |
|
|
|
| Stand from Prone |
full |
|
|
|
|
|
| Stand from Sit |
half |
|
|
|
|
|
| On Higher ground |
|
|
+1 |
|
|
|
| Target Prone |
|
|
-2/+4¹ |
|
|
|
| Target Sitting |
|
|
-1/+2¹ |
|
|
|
| Called Shot |
|
+1 phase |
-4 |
|
|
|
* For some weapons.
§ Very Fast, if specialist.
¥ So long as weapons is not shorter than approaching combatant
¤ -1 for Warriors
¹ ranged/melee
|