|
Item
|
Description |
Reference |
Used?
|
| Stat Rolling Convention |
How to set initial stats |
DMG 19 |
Use 32 points to buy stats |
| Variant: Monsters as Races |
Allow PCs to play monsters |
DMG 22 |
DM permission |
| Prestige Classes |
PCs can use DMG prestige classes |
DMG 27 |
No |
| Playing NPC Classes |
PCs can play DMG NPC classes |
DMG 36 |
Yes. May play any of these. |
| Variant: 1st-Level Multiclass Characters |
PCs can multiclass at 1st level, i.e. at
character inception |
DMG 40 |
Yes |
| Variant: Learning Skills and Feats |
Training/use requirements to raise skill
ranks or gain new feats |
DMG 41 |
No |
| Variant: Learning New Spells |
Add cost/time/sourcing when learning new
spells |
DMG 41 |
Yes. Wizards must take time and spend gold to learn new
spells. Sorcerers (but not bards) must gain spells from some
supernatural entity. |
| Variant: Gaining Class Abilities |
Training time/cost when gaining new levels |
DMG 42 |
No |
| Variant: General Downtime |
Required training time when gaining new
levels |
DMG 42 |
No |
| Variant: Gaining Fixed Hit Points |
Players may choose predefined HP instead
of rolling. |
DMG 42 |
Yes. Must decide before making a roll. |
| Variant: The Surprise Round |
First round is always surprise round,
allowing only partial actions |
DMG 61 |
Yes |
| Variant: Roll [Initiative] Each Round |
Roll initiative at the start of each round |
DMG 62 |
No |
| Variant: Automatic Hits and Misses |
Treat 1 as -10, and 20 as 30 |
DMG 64 |
No |
| Variant: Defense Roll |
Use defense roll (each round or for each
attack) instead of static AC |
DMG 64 |
No |
| Variant: Instant Kill |
Rolling at 20 after a critical can mean
instant death |
DMG 64 |
Yes |
| Variant: Softer Critical Hits |
Reduction in critical threat ranges and
multipliers |
DMG 64 |
No |
| Variant: (Critical Misses) Fumbles |
Rolling a 1 may mean a fumble |
DMG 65 |
Yes |
| Variant: Firing into a Crowd |
Determine where misses end up |
DMG 65 |
No |
| Variant: Clobbered |
Simulate stunning characters who take
massive damage |
DMG 66 |
No |
| Variant: Death from Massive Damage Based on Size |
Taking 50+ points of damage risks instant
death |
DMG 66 |
Yes |
| Variant: Damage to Specific Areas |
Determine damage effects specific to body
parts |
DMG 66 |
Yes |
| Variant: Nonmagical Psionics |
Psionics not affected by anti-magic
effects, etc. |
DMG 80 |
No |
| Variant: Characters with Scent |
Allow gnomes and half-orcs to take Scent
as a feat |
DMG 81 |
Yes |
| Variant: Skills with Different Abilities |
Use non-standard ability score with skills
in special circumstances |
DMG 91 |
Yes |
| Variant: Critical Success or Failure |
Use the critical hit and fumble (see
above) mechanisms when checking skill rolls |
DMG 92 |
Yes |
| Variant: Saves with Different Abilities |
Use non-standard ability score with saving
throws in special circumstances |
DMG 94 |
Yes |
| Variant: Spell Roll |
Roll d20 as part of determining spell
saving throw DCs |
DMG 96 |
No |
| Variant: Power Components |
Use special components as a replacement
for XP in item creation |
DMG 96 |
Yes |
| Variant: Summoning Individual Monsters |
Summon specific creatures/animals instead
of some random one |
DMG 96 |
DM permission |
| Variant: Upkeep |
Charge a monthly upkeep cost to characters |
DMG 141 |
Yes |
| Variant: Faster or Slower Experience |
Increase or decrease treasure and XP
granted by some factor or by varying CRs |
DMG 167 |
No |
| Variant: Free-Form Experience |
After each encounter, dole out experience
in proportion to character level. |
DMG 168 |
No |
| Variant: Story Awards |
Give out XP for CR-based non combat
encounters, mission goals, roleplaying, or story awards |
DMG 168 |
Yes |