Optional Rules Sheet

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Item

Description

Reference

Used?

Stat Rolling Convention How to set initial stats DMG 19 Use 32 points to buy stats
Variant: Monsters as Races Allow PCs to play monsters DMG 22 DM permission
Prestige Classes PCs can use DMG prestige classes DMG 27 No
Playing NPC Classes PCs can play DMG NPC classes DMG 36 Yes. May play any of these.
Variant: 1st-Level Multiclass Characters PCs can multiclass at 1st level, i.e. at character inception DMG 40 Yes
Variant: Learning Skills and Feats Training/use requirements to raise skill ranks or gain new feats DMG 41 No
Variant: Learning New Spells Add cost/time/sourcing when learning new spells DMG 41 Yes. Wizards must take time and spend gold to learn new spells. Sorcerers (but not bards) must gain spells from some supernatural entity.
Variant: Gaining Class Abilities Training time/cost when gaining new levels DMG 42 No
Variant: General Downtime Required training time when gaining new levels DMG 42 No
Variant: Gaining Fixed Hit Points Players may choose predefined HP instead of rolling. DMG 42 Yes. Must decide before making a roll.
Variant: The Surprise Round First round is always surprise round, allowing only partial actions DMG 61 Yes
Variant: Roll [Initiative] Each Round Roll initiative at the start of each round DMG 62 No
Variant: Automatic Hits and Misses Treat 1 as -10, and 20 as 30 DMG 64 No
Variant: Defense Roll Use defense roll (each round or for each attack) instead of static AC DMG 64 No
Variant: Instant Kill Rolling at 20 after a critical can mean instant death DMG 64 Yes
Variant: Softer Critical Hits Reduction in critical threat ranges and multipliers DMG 64 No
Variant: (Critical Misses) Fumbles Rolling a 1 may mean a fumble DMG 65 Yes
Variant: Firing into a Crowd Determine where misses end up DMG 65 No
Variant: Clobbered Simulate stunning characters who take massive damage DMG 66 No
Variant: Death from Massive Damage Based on Size Taking 50+ points of damage risks instant death DMG 66 Yes
Variant: Damage to Specific Areas Determine damage effects specific to body parts DMG 66 Yes
Variant: Nonmagical Psionics Psionics not affected by anti-magic effects, etc. DMG 80 No
Variant: Characters with Scent Allow gnomes and half-orcs to take Scent as a feat DMG 81 Yes
Variant: Skills with Different Abilities Use non-standard ability score with skills in special circumstances DMG 91 Yes
Variant: Critical Success or Failure Use the critical hit and fumble (see above) mechanisms when checking skill rolls DMG 92 Yes
Variant: Saves with Different Abilities Use non-standard ability score with saving throws in special circumstances DMG 94 Yes
Variant: Spell Roll Roll d20 as part of determining spell saving throw DCs DMG 96 No
Variant: Power Components Use special components as a replacement for XP in item creation DMG 96 Yes
Variant: Summoning Individual Monsters Summon specific creatures/animals instead of some random one DMG 96 DM permission
Variant: Upkeep Charge a monthly upkeep cost to characters DMG 141 Yes
Variant: Faster or Slower Experience Increase or decrease treasure and XP granted by some factor or by varying CRs DMG 167 No
Variant: Free-Form Experience After each encounter, dole out experience in proportion to character level. DMG 168 No
Variant: Story Awards Give out XP for CR-based non combat encounters, mission goals, roleplaying, or story awards DMG 168 Yes
 

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