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GENERAL
| Proficiency | Cost* | Initial
Rating | Ability¥ | | Agriculture | 3 | 7 | Intelligence/Knowledge | | Animal Handling | 3 | 7 | Wisdom/Willpower | | Animal Training | 4 | 5 | Wisdom/Willpower, Charisma/Leadership | | Blacksmithing | 4 | 6 | Strength/Muscle, Intelligence/Knowledge | | Boat Piloting | 2 | 6 | Strength/Muscle, Intelligence/Reason | | Brewing | 3 | 8 | Intelligence/Knowledge | | Carpentry | 3 | 7 | Strength/Stamina, Intelligence/Knowledge | | Cobbling | 3 | 7 | Dexterity/Aim, Intelligence/Knowledge | | Cooking | 3 | 7 | Intelligence/Reason | | Dancing | 2 | 6 | Dexterity/Balance, Charisma/Appearance | | Deep Diving | 2 | 5 | Dexterity/Balance, Constitution/Health | | Engineering | 4 | 5 | Intelligence/Reason, Wisdom/Intuition | | Etiquette | 2 | 8 | Charisma/Appearance, Wisdom/Intuition | | Fire-building | 2 | 8 | Wisdom/Intuition, Intelligence/Reason | | Fishing | 3 | 6 | Wisdom/Intuition, Intelligence/Knowledge | | Gaming | 2 | 5 | Wisdom/Intuition, Intelligence/Knowledge | | Heraldry | 2 | 8 | Intelligence/Knowledge | | Leather
working | 3 | 7 | Intelligence/Knowledge, Dexterity/Aim | | Mining | 5 | 5 | Wisdom/Intuition, Strength/Stamina | | Modern languages | 2 | 9 | Intelligence/Knowledge | | Musical Instrument | 2 | 7 | Charisma/Leadership | | Navigation | 3 | 6 | Intelligence/Knowledge, Wisdom/Intuition | | Orienteering | 3 | 7 | Intelligence/Knowledge, Wisdom/Intuition | | Painting | 2 | 7 | Dexterity/Aim, Wisdom/Intuition | | Pottery | 3 | 7 | Dexterity/Aim | | Riding, Airborne | 4 | 5 | Wisdom/Willpower, Dexterity/Balance | | Riding, Land | 2 | 8 | Wisdom/Willpower, Dexterity/Balance | | Rope Use | 2 | 8 | Dexterity/Aim, Wisdom/Intuition | | Sculpting | 2 | 5 | Dexterity/Aim, Wisdom/Intuition | | Singing | 2 | 5 | Charisma/Leadership | | Seamanship | 3 | 8 | Wisdom/Intuition, Dexterity/Balance | | Stonemasonry | 4 | 5 | Strength/Stamina, Wisdom/Intuition | | Swimming | 2 | 9 | Strength/Stamina | | Tailoring | 3 | 7 | Dexterity/Aim, Intelligence/Reason | | Weather
Knowledge | 2 | 7 | Wisdom/Intuition | | Weaving | 3 | 6 | Intelligence/Reason, Dexterity/Aim |
PRIEST
| Proficiency | Cost* | Initial
Rating | Ability¥ | | Administration | 3 | 9 | Int | | Alms | 3 | 8 | Cha | | Ancient History | 3 | 6 | Wisdom/Intuition, Intelligence/Knowledge | | Ancient Languages | 4 | 5 | Intelligence/Knowledge | | Astrology | 3 | 5 | Wisdom/Intuition, Intelligence/Knowledge |
| Bookbinding | 3 | 8 | Int |
| Bureaucracy | 5 | 8 | Int | | Ceremony | 2 | 7 | Wis | | Diplomacy | 3 | 6 | Cha | | Healing | 4 | 5 | Wisdom/Intuition, Charisma/Leadership | | Herbalism | 3 | 6 | Intelligence/Knowledge, Wisdom/Intuition | | Investigation | 4 | 6 | Int | | Law | 3 | 7 | Int | | Local History | 2 | 8 | Intelligence/Knowledge, Charisma/Appearance | | Observation | 3 | 7 | Int |
| Omen Reading | 3 | 5 | Wis |
| Oratory | 3 | 7 | Cha |
| Papermaking | 2 | 8 | Int |
| Persuasion | 3 | 5 | Cha | | Reading/Writing | 2 | 8 | Intelligence/Knowledge | | Religion | 2 | 6 | Wisdom/Intuition |
| Sage Knowledge | 4 | 5 | Int |
| Scribe | 2 | 7 | Dex |
| Spellcraft | 3 | 7 | Intelligence/Reason | | Undead
Lore | 3 | 6 | Int |
ROGUE
| Proficiency | Cost* | Initial
Rating | Ability¥ | | Ancient History | 3 | 6 | Wisdom/Intuition, Intelligence/Knowledge | | Appraising | 2 | 8 | Intelligence/Reason, Wisdom/Intuition | | Blindfighting | 4 | NA/6 | Wisdom/Intuition, Dexterity/Balance | | Cryptography | 3 | 6 | Intelligence/Reason, Wisdom/Intuition | | Disguise | 4 | 5 | Wisdom/Intuition, Charisma/Leadership | | Forgery | 3 | 5 | Dexterity/Aim, Wisdom/Willpower | | Gem Cutting | 3 | 6 | Dexterity/Aim | | Juggling | 3 | 7 | Dexterity/Aim | | Jumping | 2 | 8 | Strength/Muscle, Dexterity/Balance | | Local History | 2 | 8 | Intelligence/Knowledge,
Charisma/Appearance |
| Observation | 3 | 7 | Int |
| Reading Lips | 3 | 7 | Intelligence/Knowledge, Wisdom/Intuition | | Set Snares | 3 | 6 | Dexterity/Aim, Wisdom /Intuition | | Tightrope Walking | 3 | 5 | Dexterity/Balance | | Throwing | 2 | 8 | Dexterity/Aim, Strength/Muscle | | Tumbling | 3 | 7 | Dexterity/Balance, Strength/Muscle | | Ventriloquism | 4 | 5 | Intelligence/Knowledge,
Charisma/Leadership |
WARRIOR
| Proficiency | Cost* | Initial
Rating | Ability¥ | | Animal Lore | 3 | 7 | Intelligence/Knowledge, Wisdom/Intuition | | Armorer | 5 | 5 | Intelligence/Knowledge, Strength/Muscle | | Blind-fighting | 4 | NA/6 | Wisdom/Intuition, Dexterity/Balance | | Bowyer/Fletcher | 5 | 6 | Intelligence/Knowledge, Dexterity/Aim | | Charioteering | 4 | 5 | Dexterity/Balance, Wisdom/Willpower | | Endurance | 2 | 3 | Constitution/Fitness | | Hunting | 2 | 7 | Wisdom/Intuition | | Mountaineering | 4 | 7 | Strength/Stamina, Wisdom/Willpower | | Running | 2 | 5 | Strength/Stamina, Constitution/Fitness | | Set Snares | 4 | 8 | Dexterity/Aim, Wisdom/Intuition | | Survival | 3 | 6 | Intelligence/Knowledge,
Wisdom/Willpower | | Tracking | 4 | 7 | Wisdom/Intuition | | Weaponsmithing | 5 | 5 | Intelligence/Knowledge, Dexterity/Aim |
WIZARD
| Proficiency | Cost* | Initial
Rating | Ability¥ | | Alchemy | 5 | 6 | Int | | Anatomy | 4 | 5 | Int | | Ancient History | 3 | 6 | Wisdom/Intuition, Intelligence/Knowledge | | Ancient Languages | 4 | 5 | Intelligence/Knowledge | | Arcanology | 4 | 5 | Int | | Astrology | 3 | 5 | Wisdom/Intuition, Intelligence/Knowledge | | Astronomy | 2 | 7 | Intelligence/Knowledge | | Bookbinding | 3 | 8 | Int | | Concentration | 5 | 6 | Wis | | Cryptography | 3 | 6 | Intelligence/Reason, Wisdom/Intuition | | Dowsing | 3 | 5 | Wis | | Gem Cutting | 3 | 6 | Dexterity/Aim | | Glassblowing | 2 | 7 | Dex | | Herbalism | 3 | 6 | Intelligence/Knowledge, Wisdom/Intuition | | Hypnotism | 4 | 6 | Cha | | Mental
Resistance | 3 | 5 | Wis | | Omen
Reading | 3 | 5 | Wis | | Papermaking | 2 | 8 | Int | | Prestidigitation | 3 | 7 | Dex | | Reading/Writing | 2 | 8 | Intelligence/Knowledge | | Religion | 2 | 6 | Wisdom/Intuition | | Research | 3 | 6 | Int | | Sage
Knowledge | 4 | 5 | Int | | Scribe | 2 | 7 | Dex | | Spellcraft | 3 | 7 | Intelligence/Reason | | Tactics
of Magic | 3 | 6 | Int | | Thaumaturgy | 3 | 5 | Int |
* Cost in character points. If it is selected from a different character class list, the initial cost for the proficiency is increased by 2.
¥To acquire the proficiency at the normal cost, the character must have a score of at least 9 in each of the relevant abilities. Add 1 to the cost for each point needed to bring the relevant abilities up to a 9.
If more than two abilities are listed for a proficiency, the player can choose which ability modifies the proficiency. |