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Personal Information
| Name: Grynkon Malkor |
Player: Laura Cabral |
| Race: Rock gnome |
Gender: Male |
Height: 3'6" |
Age: 83 |
| Classes: Thief/Cleric |
Levels: 3/2 |
Weight: 87 lbs |
| XP: 2,500/1,500 |
Alignment: Neutral Good |
| Next Level: 5,000/3,000 |
Kit: Mariner |
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Ability Scores
| Str: |
6 |
Stamina: |
6 |
Weight Allowance: 20 lbs |
Bend Bars/Lift Gates: 0% |
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Muscle: |
6 |
Attack Adj.: -1 |
Damage Adj.: +0 |
Max. Press: 55 lbs |
Open Doors: 4 |
| Dex: |
17 |
Aim: |
17 |
Missile Adjustment: +2 |
Pick Pockets: +5% |
Open Locks: +10% |
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Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
| Con: |
15 |
Health: |
15 |
System Shock: 90% |
Poison Save: +0 |
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Fitness: |
15 |
Hit Point Adjustment: +1 |
Resurrection Chance: 94% |
| Int: |
9 |
Reason: |
8 |
Max. Spell Level: -- |
Max. Spells Per Level: 0 |
Illusion Immunity: None |
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Knowledge: |
10 |
Bonus Proficiencies: 2 |
Chance to Learn New Spell: 40% |
| Wis: |
17 |
Intuition: |
17 |
Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
17 |
Magic Defense Adjustment: +3 |
Spell Immunity: None |
| Cha: |
10 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
9 |
Initial Reaction Adjustment: +0 |
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Saving Throws
| Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 12 |
Polymorph: 12 |
| Rod: 10 |
Staff: 10 |
Wand: 10 |
Breath Weapon: 16 |
Spell: 11 |
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Combat
| Hit Points: |
17 |
| Base THAC0: |
19 |
| Melee THAC0: |
20 |
| Missile THAC0: |
17 |
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Armor
| Natural armor class |
10 |
| Full armor, leather of blending +1 |
-2 |
| Magic Armor adj. |
-1 |
| Balance Defensive adj. |
-3 |
| FINAL: |
4 |
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Non-Weapon Proficiencies
| Blind Fighting |
10 |
| Herbalism |
10 |
| Religion |
10 |
| Spellcraft |
7 |
| Ventriloquism |
5 |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Sling |
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17 |
1 |
6 |
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B |
S |
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| Sling, sling bullet |
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1d4+1 |
1d6+1 |
B |
S |
10 |
20 |
40 |
| Dagger +2 |
21 |
18 |
1 |
0 |
1d4+2 |
1d3+2 |
P |
S |
2 |
4 |
6 |
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Racial Abilities Infravision - 60' infravision range.
Melee combat bonus - +1 bonus on their attack rolls vs. kobolds and goblins - the gnomes' traditional rivals for space and resources. Also, gnolls, bugbears, ogres, half-ogres, ogre magi, trolls, giants, and titans suffer a -4 penalty on their attack rolls vs. gnomes.
Mining detection abilities - A character with this skill is familiar with mining, tunneling, and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-4 on 1d6.
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect unsafe walls, ceilings, or floors, 1-7 on 1d10.
Saving throw bonus - Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their
Constitution/Health score, the gnome will receive a +1 bonus to the save.
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Class Abilities Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 89% - Able to climb vertical or smooth surfaces.
Detect noise* 48% - May hear faint noises.
Find/remove traps* 28% - Skill at finding and disarming traps.
Followers - Attracts followers when a stronghold is built and name level is reached.
Hide in shadows* 33% - Grants the ability to hide in shadows.
Move silently* 43% - May move without making a sound.
Open locks* 38% - Skill at opening locks with the proper tools.
Pick pockets* 38% - Skill at pilfering small items from pockets or purses.
Read languages* 13% - Skill at deciphering unknown texts.
Scroll Use 20% - May use magic scrolls at 9th level.
Thieves' cant - Knowledge of the secret language of thieves.
Cleric
Followers - Allows followers after building a stronghold and becoming name level.
Turn undead - Allows the cleric to turn undead.
Minor Spheres of Magic - Elemental, All
Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
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Traits Animal Empathy - Successful Wisdom/Willpower test allows character to influence animal reactions.
Keen Hearing - +1 bonus to surprise rolls when sound may be a factor. Hear Noise checks are granted a +10% bonus.
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Disadvantages Phobia: Water, severe - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
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Turning Undead
| Skeleton or 1 HD: |
7 |
Wight or 5 HD: |
19 |
Mummy or 7 HD: |
- |
Ghost or 10 HD: |
- |
| Zombie: |
10 |
Ghast: |
20 |
Spectre or 8 HD: |
- |
Lich or 11+ HD: |
- |
| Ghoul or 2 HD: |
13 |
Wraith or 6 HD: |
- |
Vampire or 9 HD: |
- |
Special: |
- |
| Shadow or 3-4 HD: |
16 |
| # = Roll # or greater on a 1d20 to turn 2d6 undead. |
D = Automatically destroys 2d6 undead. |
| T = Automatically turns 2d6 undead. |
D* = Automatically destroys 2d6+2d4 undead. |
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Inventory
 | Animals
 | Donkey, mule, or ass
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 | Items Carried
 | Backpack
 | Dry rations (1 week)
 | Flint and steel
 | Holy item
 | Polisher rag
 | Ruff
 | Thieves' picks
 | Torch x6
 | Weaponblack
 | Wineskin
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 | Dagger +2
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 | Items Readied
 | Sling
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 | Items Stored
 | Rations,iron (1 week)
 | Tent, large
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 | Items Worn
 | Belt pouch, large
 | Sling, sling bullet x10
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 | Full armor, leather of blending +1
 | Garnache
 | Good cloth cloak
 | Ring of Water Breathing
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 | Spending Money
 | * Gold Pieces x2,074
 | * Silver Pieces x5
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Movement and Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-20 |
21-29 |
30-38 |
39-46 |
47-55 |
| Movement: |
8 |
6 |
4 |
2 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 23.00 pounds (Light Encumbrance, 6 Movement) |
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Character History Large schnozz.
Has 16 spell points.
- 4 for sanctuary
- 4 for magic stones
- 8 free magic
Mule is named "Rufus"
Other items:
- Zhentish ID |
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Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 08/23/1999 10:27 PM
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