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Personal Information
| Name: Zak |
Player: Kim Smith |
| Race: Human |
Gender: Male |
Height: 6'4" |
Age: 19 |
| Class: Wild Mage |
Level: 3 |
Weight: 175 lbs |
| XP: 5,000 |
Alignment: Chaotic Good |
| Next Level: 10,000 |
Kit: None |
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Ability Scores
| Str: |
12 |
Stamina: |
12 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Muscle: |
12 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
| Dex: |
7 |
Aim: |
7 |
Missile Adjustment: +0 |
Pick Pockets: -20% |
Open Locks: -15% |
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Balance: |
7 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -25% |
Climb Walls: -15% |
| Con: |
18 |
Health: |
18 |
System Shock: 99% |
Poison Save: +0 |
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Fitness: |
18 |
Hit Point Adjustment: +2(+4) |
Resurrection Chance: 100% |
| Int: |
16 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
| Wis: |
10 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 15% |
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Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
9 |
Leadership: |
9 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
9 |
Initial Reaction Adjustment: +0 |
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Saving Throws
| Paralyzation: 14 |
Poison: 14 |
Death Magic: 14 |
Petrification: 13 |
Polymorph: 13 |
| Rod: 11 |
Staff: 11 |
Wand: 11 |
Breath Weapon: 15 |
Spell: 12 |
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Combat
| Hit Points: |
14 |
| Base THAC0: |
20 |
| Melee THAC0: |
20 |
| Missile THAC0: |
20 |
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Armor
| Natural armor class |
10 |
| FINAL: |
10 |
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Non-Weapon Proficiencies
| Astrology |
8 |
| Astronomy |
11 |
| Cryptography |
11 |
| Eating |
17 |
| Reading/Writing |
11 |
| Spellcraft |
15 |
| Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Quarterstaff |
20 |
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1 |
4 |
1d6 |
1d6 |
B |
L |
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Class Abilities Wild Mage
Automatic spells - Gains one free spell every time the mage gains a new level of spells. Elementalists do not recieve one free spell every level, but may add 1d4 effective levels once a day to a spell
they cast.
Bonus spells - Memorize one free spell for each spell level. This spell must be chosen from their area of speciality.
Detect magic - May detect magic once per day for every three levels.
Learning bonus - +15% bonus to learning any spell in the chosen school. Elementalists recieve a +25% bonus to their chosen element, and +15% to other elemental spells, but are unable to learn opposing elemental spells. Wild mages recieve a +10% bonus to learning wild magic spells.
Learning penalty - -15% penalty to learning rolls on spells outside the chosen school. Elementalists are unable to learn opposing elemental spells, and suffer a -25% penalty to learn nonelemental spells. Wild mages recieve a -5% penalty to learn standard schools of magic.
Research bonus - When researching spells in the chosen school, treat the spell as one level lower.
Saving throw bonus - +1 bonus on saves against spells in their chosen school. Elementalists recieve a +2 bonus
to their saving throws versus spells in their chosen element. Wild mages do not recieve a bonus to their saving throws.
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy, Wild Magic
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Traits Lucky - A successful Wisdom/Intuition check allows the character to have a stroke of luck.
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Disadvantages Clumsy - A Dexterity check is required to hold on to an item in a stressful situation.
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Spells Known
| Spell |
Time |
Range |
Area of Effect |
Components |
| 1st Level |
| Affect Normal Fires |
1 |
5 yds/lvl |
10 ft radius |
V, S, M |
| Confuse Languages |
1 rd. |
Touch |
1 speaking creature or written text |
V, S, M |
| Detect Magic |
1 |
0 |
10 x 60 ft |
V, S |
| Identify |
Special |
0 |
1 item/lvl |
V, S, M |
| Nahal's Reckless Dweomer |
5 |
Special |
Special |
V, S, M |
| Patternweave |
3 |
10 yds |
10-ft sq |
V, S, M |
| Read Magic |
1 rd |
0 |
Special |
V, S, M |
| Shocking Grasp |
1 |
Touch |
Creature |
V, S |
| Taunt |
1 |
60 yds |
30-ft radius |
V, S, M |
| 2nd Level |
| Hornung's Baneful Deflector |
2 |
Touch |
One creature |
V, S, M |
| Irritation |
2 |
10 yds/lvl |
1-4 creatures in a 15-ft radius |
V, S, M |
| Nahal's Nonsensical Nullifier |
2 |
Touch |
Creature touched |
V, S, M |
| Pyrotechnics |
2 |
120 yds |
1 fire source |
V, S, M |
| Shatter |
2 |
30 yds + 10 yds/lvl |
3-ft radius |
V, S, M |
| Tasha's Uncontrollable Hideous Laughter |
2 |
60 yds |
1 or more creatures in a 30-ft cube |
V, S, M |
| Wall of Gloom |
2 |
30 yds |
Two 10-ft cubes + one 10-ft cube/lvl (max is 8 cubes) |
V, S, M |
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Inventory
 | Items Carried
 | Backpack
 | Dry rations (1 week)
 | Flint and steel
 | Paper (per sheet)
 | Spellbook
 | Torch x3
 | Wineskin
 | Writing ink (per vial)
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 | Items Readied
 | Quarterstaff
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 | Items Worn
 | Common robe
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 | Spending Money
 | * Copper Pieces x7
 | * Gold Pieces x6
 | * Silver Pieces x6
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Character History Spell points available: 30
Costs to memorize a spell:
1st level: 4
2nd level: 6
"Free magics" have double the cost. |
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Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/17/1999 08:00 PM
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