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Rules and Ideas Page


Contents
Introduction
Silhouette is a set of rules
published by Dream Pod 9. Currently,
the Silhouette Engine is used for two of Dream Pod 9's published games,
Heavy Gear (HG) and Jovian
Chronicles (JC).
This document is intended to provide
 | a clearinghouse for information on the Silhouette Engine, |
 | some new rules ideas integrated into the system, |
 | comparative information. |
What this document is not: it is not an attempt to breech the copyrights
of Dream Pod 9. I have tried to be careful to avoid describing complete
rules or other features of the Silhoette system that would damage Dream
Pod 9's business potential.
Tables
Table 1 - Jovian Chronicles vs. Heavy Gear Differences
| Rule |
Notes |
| Chance Tests |
In Jovian Chronicles, chance tests are done slightly differently. |
| Altered Skills |
New in Jovian Chronicles: Animal Handling, Craft, Disguise, Electronic
Design, Exo-Pilot, G-Handling, Grooming, Haggling, Human Perception, Interrogation,
Mechanical Design, Parachuting, Riding, Security, Seduction, Zero-G Combat,
Zero-G Movement.
In Heavy Gear, but gone in Jovian Chronicles: Ambush, Heavy Gear Pilot,
History, Space Navigation, Strider Pilot, Zero-G.
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| New Psyche effects |
Psyche is given more emphasis in the JC rules. |
| Space Combat |
New rules for space combat in JC. |
| Skill Prerequisites |
On such skills as: Electronic Design, Mechanical Design, Medicine,
Zero-G Combat. |
| Reality Distortion Levels |
Rules are provided for such campaign types as "gritty," "adventurous,"
and "cinematic." |
| Surprise Attacks |
These are done slightly differently in JC |
| New Weapons |
Included are: shotguns, bows, non-lethal ranged, Gaussian. |
| Hazards |
Rules are provided for envinronmental hazards like radiation effects
and air pressure changes. |
Links
The FAQ for Heavy
Gear. And another.
And here's one on rules
clarifications.
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