DAoC Info
Classes
Ways and Paths
Class Descriptions
       Bard
       BladeMaster
       Champion
       Druid
       Eldritch
       Enchanter
       Hero
       Mentalist
       Nightshade
       Ranger
       Warden
• Class/Race table

Races
Combat Skills
Spells
Trade Skills
Quests
NPC Locations
Maps
Guides



Races: Celt, Firbolg
  Way of Nature,
Path of Essence

The Bard is the motivator of the Realm of
Hibernia, who sings songs to help his fellow         
realm-mates, as well as confuse his enemies


Weapon Abilities                                                  Skills
    1    Staves, Blunt, Blades                                                   5   Blunt, Blades

Armor Abilities                                                    Other Abilities
    1   Cloth, Leather                                                               1   Sprint
    1   Small Shields                                                                 10 Evade
    15 Reinforced                                                                     25 Evade II


Why be a Bard?
• They're popular in groups. Bards are good at crowd control, which is always a group's        concern.
• They can heal, that reduces downtime
• They have a speed song which means they can travel at high speeds. If you're interested in
    investigating Hibernia, the Bard is for you.
• You have a wonderful singing voice, and it's easy to learn instruments.
• You can resurrect your friends


Why to not be a Bard
You can only wear leather-type armor untill level 15... and it's very expensive to buy
    good(reinforced) leather
.
• It's inconvenient to swap out instruments in a hurry.

Training
Make sure you get your Nuture to level 3, so you get your speed song once you guild
as a Bard.
Other than that, where you train depends on how you see yourself. If you see yourself more of the combat support type (healing and crowd control), concentrate on Regrowth and Music.  If you want to take a more active hand in battle, as a fighter and buffer, concentrate on a weapon type and Nuture.

Combat
Use your Endurance for weapon styles. Save Bellow until the end of the fight, to finish the Monster off. You're better off using bellow at the end of the fight rather than the beginning, because using to soon will leave you short on Endurance for your styles.

Grouping
Depending on your training choices, you can be a priimary healer and buffer, or a pretty good tank. You also have the potential to be good at holding extra monsters in place. You can also rule party downtime, by using your songs to speed recovery of Endurance and Power.

What to Kill
Avoid taking on monsters more than one at a time. Fortunately, you can use your speed song to escape if you're caught by surprise.
Against archers and casters, use your Bellow to disrupt their attacks.

RvR
The Music line of spells really comes into its own in RvR, giving you a wide arsenal of tools to slow down and befuddle the enemy. Basically, your function in RvR is the same as in other group combats -- you can either heal and buff, or fight and root, depending on your training.




SAMPLE SPELLS (click to open the complete spell table )     *note : still under construction

Base Spells - You get these automatically as you go up in level- no training necessary

Regrowth - Base Spells

Minor Revigoration           Heal 5-80 HP
Renewal                           Heal 22-193 HP
Minor Reconstitution        Resurrect corpse with 10% health and no power

Nuture - Base Spells
Strength of  the Oak         STR buff 13-75  - concentration usage 6%
Minor Bark Skin               Armor Factor buff 12-55  - concentration usage 6%
Dexterity of the Ferret       Dex buff 20-72  -concentration usage 6%
Music - Base Spells
Minor Lullaby                   Amnesia (AOE) Enemy forgets who it hates
Mesmerizing Melody        Enemy Mesmerized

Specialization Spells - You have to put points into the related Skill to advance in these
Bard's Regrowth - Regrowth specialist spells -  Regrowth Skill
Major Resurgence            Heal 50-352 HP
Tones of Health                Group heal 75-197 HP
Chant Of Healing              Group heal 5-9 HP every 6 seconds
Lesser Reconstitution        Resurrect corpse with 30% health and 10% power
Bard's Nuture - Nuture specialist spells - Nuture Skill
Clear Path                        Group speed buff 44-104%
Rythym of Hibernia           Group Endurance buff 1-5/cycle
Rhyme of Earth                 Group heal 1-5 HP every 5 secs
Spirit's Music - Music specialist spells - Music Skill
Confounding Cadence      Enemy attacks randomly 70+% of time, attacks allies up to 75%
Concussive Shout             4-115 DD
Captive Audience             AOE mes 28-66 secs duration
 
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BARD
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