DAoC Info Classes • Ways and Paths • Class Descriptions Races Combat Skills Spells Trade Skills Quests NPC Locations Maps Guides |

Hibernia is a land of nature and magic, and you begin your life here by following one of the ancient Ways. Once you have reached 5th level, you will then choose a Path toward your future. Bard Those who follow the Path of Essence may choose to become Bards, fighters who can use their voices and instruments to aid their companions. This path is open to Firbolgs and Celts coming from the Way of Nature. BladeMaster Traveling the Path of Harmony, the Blademaster comes from the Way of Arms. The Master of Styles, swift and deadly, many scoff at using a shield or heavy armor. Only a Firbolg or Celt may be become a Blademaster. Champion The Way of Arms then the Path of Essence, leads to the Champion, an adept fighter with certain magical skills. A person of any race can become a Champion. Druid The Druid is a healer who can also help strengthen and protect others. With the ability to charm and and control animals, the Druid is a truly versatile class of Celt and Firbolg players who follow the Way of Nature then travel the Path of Essence. Eldritch Following the Way of Magic, the Eldritch wields the primal forces of nature to produce spells of great destructive power. Only the Elf and Lurikeen who travel the Path of Focus may become Eldritch. Enchanter Coming from the Way of Magic, the Enchanter can create and control magical creatures to serve and fight for the Realm. Enchanters can also cast a variety of oher useful spells. Following the Path of Essence, this class is available only to the Elf and Lurikeen. Hero Traveling the Path of Focus, the Hero is the ultimate fighter of Hibernia. Not a magical creature, but a strong and capable wieldr of weapons and armor, most often found on the front lines of battle. Open only to Celts and Firbolg who follow the Way of Arms. Mentalist The power of the mind traveling the Path of Harmony can create a powerful Mentalist who can attack and control with mental prowess. Celt, Elf, and Lurikeen who follow the Way of Magic may become Mentalists. Nightshade A strong spellcaster who follows the Way of Stealth, the Nightshade can hide and sneak unnoticed by his or her enemies, and strike from behind when the need arises. Only Elves and Lurikeen who travel the Path of Essence may become a Nightshade. Ranger Rangers are masters of tracking and stealth, the bow, and of dual-wielding weapons. Traveling the Path of Focus, only Celtic, Elvish and Lurikeen followers of the Way of Stealth may become Rangers. Warden Wardens come from the Way of Nature and are formidable fightrs with some of the Druidic arts. Only Celt and Firbolg characters traveling the Path of Focus can become Wardens of Hibernia. |
The Classes of Hibernia |