Assault Mechs
Ever since the first "Assault 'Mech" was built, the general concept of
"Assault 'Mech" has gradually changed. The Warhammer was
valued for its many weapon systems; the Atlas, however, carried a
few big guns. Now, Star League technology allows a fusion of the
two ideas. Modern Assault 'Mechs rely on many large weapon
systems to literally pound their foes to pieces. Although their
primary focus is short-range fire power, they often carry a long
range weapon or two to keep their opponents honest.
Capabilities
- Tonnage: 70-100
- Speed: Assault 'Mechs are very slow having a walking
speed of 3 or 4. Because they allow the 'Mech to traverse
bad terrain quickly, Jump Jets are fairly common and should
be included if possible.
- Armor: Heavy armor is essential for Assault 'Mechs since
they will be in the thick of the fighting for the entire battle.
Also, the loss of an Assault 'Mech is very demoralizing and
can easily turn the tide of battle, so they should be able to
hold their own against several enemy 'Mechs.
- Weaponry: Short to medium range weapons with high
damage potential are the ideal primary weapon systems for
Assault 'Mechs. Autocannon 10s and -20s are the most
popular, but large pulse lasers, PPCs, and Gauss rifles also
see much use. Common Secondary weapons include small or
medium lasers and SRMs. Some 'Mechs carry many small
weapons and wither their opponents away with volley after
volley of fire. The disadvantage of this type of design is that
damage is spread over the entire target while a large weapon
can punch a hole in an enemy's armor with one or two shots.
On the other hand, hitting the enemy with many weapons
gives you a better chance of destroying a vital component
and the chances of a lucky shot silencing your 'Mech are less.
- Other Equipment: Assault 'Mechs are often used as
command 'Mechs and may carry probes, ECM suites, and
C3 master systems to enhance their command ability.
- Notes: Heat dissipation need not be perfect with most
Assault 'Mechs; they have enough weaponry to alternate fire
and control heat while still doing respectable damage. The
biggest concern in designing Assault 'Mechs is critical spaces.
There is enough tonnage available to carry all the weapons
you want, but sometimes there is not enough room to mount
them. To avoid having to deal with a shortage of critical
spaces later in the design process, use standard internal
structure and armor initially. If it turns out that there is enough
room to carry Endo Steel, you can always add it later;
adding Endo Steel is easier than removing it.
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