Autocannons

Standard Autocannon

           Autocannon fire large caliber rounds that do most of their damage through sheer force of impact. Standard Autocannon (or simply ACs) are the most common type of autocannon. They are reliable and do good damage with low heat build-up, but they weigh more than other weapons and must carry several tons of ammunition (15-20 shots minimum) to be effective. Larger autocannon make good primary weapons for Combat and Assault 'Mechs. Most ACs are too heavy to mount on Recon / Strike or Hunter Killer 'Mechs.

LB-X Autocannon

           LB-X (Lighter Ballistics) autocannon can fire two types of shells: a standard autocannon round and a cluster round. The cluster round has a bonus to hit, and it fragments in flight, peppering the target with submunitions. LB-Xs are able to punch through an opponent's armor with standard rounds, and then fire cluster rounds to increase the chance of getting a critical hit. Because a separate hit location is rolled for each submunition, the chance of hitting a certain location at least once with an LB-X 10 or -20 is pretty good. LB-Xs weigh as much as other autocannon but receive less ammo per ton. Be sure to carry at least two tons of ammunition for each LB-X autocannon so you can use both standard and cluster rounds.

Ultra Autocannon

           The Ultra AC 20 is the most devastating weapon a 'Mech can carry and is the primary armament of many Assault 'Mechs. Ultra autocannon weigh slightly more than standard ACs, but they have greater range and they can fire two shells at once, inflicting heavy damage with only moderate heat build-up. Unfortunately, they are unreliable, hitting with both shots slightly less than half of the time, and they go through ammunition quickly. Still, they are good primary weapons if you can devote 3 or 4 tons to ammo (20-30 shots minimum).

Caseless Autocannon

           Caseless autocannon have the same weight and range as standard ACs, but use lighter ammunition. Each time they are fired there is a small chance that the shell propellant will explode, destroying the autocannon. Of the new autocannon, the Caseless is the closest to the standard AC and may replace it in many designs. Although it lacks the special features of other ACs, its extra ammo makes it a practical weapon and a good option if you can live with the risk of propellant explosion.

Hyper-Velocity Autocannon

           The Hyper-Velocity (HV) autocannon is a neat concept, but the rules fail to follow through with it; they neither have significantly longer range, nor do they inflict more damage than other autocannon. Also, they weigh more than standard ACs and, like Caseless autocannon, there is a chance that their shell propellant will explode, destroying the HV-AC. Unless your group adopts alternate rules for the HV-AC, I wouldn't recommend using them. I suggest allowing all HV-ACs to do 1.5 times normal damage and giving the HV-AC 10 a maximum range of 24 hexes. These alternate rules make the HV-AC a viable battlefield weapon and a good primary system for Hunter Killers, Combat, and even Support 'Mechs.

Gauss Rifles

           The Gauss Rifle uses a magnetic field to accelerate a water melon shaped metal projectile. It is the best long-range, heavy-damage weapon available in the Inner Sphere, and it has negligible heat build-up. Also, because it doesn't use powder or propellant, its ammunition doesn't explode like missiles or autocannon shells if the ammo bin is hit. The Gauss rifle itself will explode, however, if it receives a critical hit. Because of its great size, the Gauss rifle is most often carried by Support and Combat 'Mechs.

Machine Guns

           Machine guns have only meager range and damage potential. They are useful for fighting infantry, however. The biggest problem with machine guns is that they carry enough ammunition for 100 firings. You will never use this much ammo so it presents a greater than normal risk of explosion due to heat build-up or a critical hit. If you carry machine guns, carry several so you can go through ammo faster and reduce the risk of an explosion.


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