Combat Mechs
The workhorses of any army, combat 'Mechs combine medium
speed, armor, and weaponry in a delicate balance. They are
versatile, capable of engaging a foe at any range, but they often lack
focus, being either too slow, too lightly armed, or too thin-skinned.
Such shortcomings are unavoidable, however, as Combat 'Mechs
will never be the perfect fighting machines that they seek to be.
New technology has brought them closer, though. They are now
faster by upwards of 25% on average and carry far more weaponry
than their predecessors. Combat 'Mechs are still far from invincible,
however, as XL engines make them more vulnerable to torso
damage and ER lasers and PPCs tax their heat dissipation abilities.
Capabilities
- Tonnage: 40-80
- Speed: Combat 'Mechs typically have a walking speed of 5
or 6. Jump Jets are more common on 40-55 tonners, but
they can be used on heavier 'Mechs too. Opponents are
often surprised by heavy 'Mechs that jump. Also, Jump Jets
give heavy 'Mechs the extra mobility needed to outmaneuver
foes in rough terrain.
- Armor: Good protection is essential for Combat 'Mechs as
they are always in the thick of the fighting and are seldom
able to disengage. Since, they comprise the bulk of any army,
they need to survive battles and fight again without extensive
repairs.
- Weaponry: A Combat 'Mech's primary weapon should be
accurate at all ranges and do consistent damage with every
strike. Suitable weapons include PPCs, large lasers,
autocannon, Thunderbolt launchers, and Gauss rifles. SRMs
and medium lasers provide additional short range firepower
on many designs. Some 'Mechs focus on short range
weaponry supplemented by a small LRM or Thunderbolt
launcher for long-range attacks. Although there is nothing
wrong with this type of design, keep in mind that the 'Mech
must be fast enough to close and use its short-range weapons
or it cannot fight effectively.
- Other Equipment: Triple Strength Myomer, physical
weapons, and C3 Computers all increase a 'Mech's
versatility and are appropriate for Combat 'Mechs. Faster
designs can do double duty as Recon 'Mechs with the
addition of probes and ECM equipment.
- Notes: Having enough heat sinks to continuously fire their
primary weapons is essential for Combat 'Mechs since they
cannot afford to disengage and cool down if they over-heat.
[ Back ]