Hunter Killer Mechs
Hunter Killers are hybrid 'Mechs that combine the speed of Strike
'Mechs with the firepower of medium Combat 'Mechs. On the
battlefield, they live up to their name. Fast enough to chase down
Recon 'Mechs and big enough to trade fire with Combat 'Mechs,
Hunter Killers can turn the tide of battle in a few minutes. Unlike
Recon/Strike 'Mechs, Hunter Killers rely on a single large weapon
system that can kill or disable light and medium 'Mechs with one
or two shots. The Hollander, which weighs 35 tons and carries only
a Gauss rifle, is a perfect example of a Hunter Killer. Due to
tonnage limitations, it is impossible to design effective Hunter Killers
without Star League technology.
Capabilities
- Tonnage: 30-45
- Speed: Hunter Killers posses medium to fast speed: walking
speed of 6 to 9 is typical, 10 being within reach of 30 and 35
tonners. As with Recon/Strike 'Mechs, Jump Jets are more
effective for slower designs while MASC systems are better
suited to faster 'Mechs.
- Armor: Often Hunter Killers have only moderate armor
because most of their available tonnage is devoted to
weaponry. Thus, they are excellent candidates for Ferro
Fibrous, Blazer, or Glazed armor.
- Weapons: Gauss rifles, autocannon 10, Thunderbolt 10s,
-15s, and -20s, and ER PPCs are all appropriate primary
weapons. If possible, round out the design with medium or
medium pulse lasers to avoid complete dependence on
ballistic weapons. Small SRM launchers equipped with special
missiles are also good secondary weapons.
- Other Equipment: Hunter Killers will generally have little
room left over for extra equipment. If the tonnage is
available, add an ECM suite or C3 Computer. The ECM will
protect the 'Mech from Artimis IV and NARC guided
missiles, favorite weapons of many Combat and Strike
'Mechs. Hunter Killers networked via C3 Computers are
particularly deadly because they are able to bring 3 or 4 large
weapons to bear on a target with excellent accuracy.
- Notes: As they carry few weapon systems, most Hunter
Killers will not have heat dissipation problems.
[ Back ]