The hatchet is the "standard" club weapon. It
does twice the damage of a punch to the upper torso, arms, and
head of an enemy 'Mech. Hatchets are best when used by 'Mechs
that weigh at least 60 tons because they can decapitate a foe with
one swing. A hatchet-wielding 'Mech needs to be fast so it can
close in and make physical attacks. Triple Strength Myomer
doubles hatchet damage and should be used if the 'Mech has
enough room. The 'Mech should also carry some long-range
weaponry to use if enemies stay out of range of physical attacks.
The claw is identical to the hatchet in many ways: it
weighs the same and does the same damage. A successful claw
attack locks the attacker and defender together and gives them
bonuses to hit each other until the claw's grip is broken. Because of
this, it is a good idea to mount a claw on a heavier 'Mech with
plenty of short-range weaponry to use while locked up with its foe.
Heavy armor is also a must as both 'Mechs will have easy shots.
Triple Strength Myomer greatly enhances a claw-wielding 'Mech.
Maces are similar to claws and hatchets, having the
same weight but doing twice the damage.
Because it does double normal clubbing damage, a 30 ton 'Mech
with a mace can decapitate any foe with one swing. Triple Strength
Myomer makes a mace-carrying 'Mech the deadliest 'Mech on the
battlefield. A 50 ton 'Mech with Triple Strength Myomer can do massive damage with a mace attack. Mace-wielding 'Mechs will
be among the enemy's first targets so make sure they are fast
enough to close with the enemy or to hide until they have a better
opportunity.