Physical Weapons

Hatchets

           The hatchet is the "standard" club weapon. It does twice the damage of a punch to the upper torso, arms, and head of an enemy 'Mech. Hatchets are best when used by 'Mechs that weigh at least 60 tons because they can decapitate a foe with one swing. A hatchet-wielding 'Mech needs to be fast so it can close in and make physical attacks. Triple Strength Myomer doubles hatchet damage and should be used if the 'Mech has enough room. The 'Mech should also carry some long-range weaponry to use if enemies stay out of range of physical attacks.

Claws

           The claw is identical to the hatchet in many ways: it weighs the same and does the same damage. A successful claw attack locks the attacker and defender together and gives them bonuses to hit each other until the claw's grip is broken. Because of this, it is a good idea to mount a claw on a heavier 'Mech with plenty of short-range weaponry to use while locked up with its foe. Heavy armor is also a must as both 'Mechs will have easy shots. Triple Strength Myomer greatly enhances a claw-wielding 'Mech.

Maces

           Maces are similar to claws and hatchets, having the same weight but doing twice the damage. Because it does double normal clubbing damage, a 30 ton 'Mech with a mace can decapitate any foe with one swing. Triple Strength Myomer makes a mace-carrying 'Mech the deadliest 'Mech on the battlefield. A 50 ton 'Mech with Triple Strength Myomer can do massive damage with a mace attack. Mace-wielding 'Mechs will be among the enemy's first targets so make sure they are fast enough to close with the enemy or to hide until they have a better opportunity.


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