
TRAVELLER :
Science-Fiction Adventure in the Far Future
An extract from The Contract; Infanticide, or I never meta-plot I didn't like; by J.S. Majer
A nod must be made to Traveller players, who possess a fanaticism about what is canon met only by certain Syrian clerics during the great Christological debates or some of the most fanatical members of the Great Books lobby, who think that a text needs to age like a fine wine and who don't want the children of the world looking at any words that postdate the Gilded Age. I'm surprised there aren't players following Marc Miller around in the attempt to compose the T-hadith. Just in case.
But it makes perfect sense to think that Traveller would have such issues. The game some two decades old, is setting driven, has strong meta-plots and is science fiction, so just what is in or out technologically speaking is vital.
Wait a minute - Traveller, a game that most likely predates a good number of you reading this, has a meta-plot? I thought they were new! In the course of the history of Traveller events have transpired, and conflicts of the setting created, resolved, and created again. In fact, the soon to come appearance of T20 (shudder) will further evolve elements of the meta-plot. In fact, it is almost hard to note a RPG that does not have a meta-plot, though I imagine Call of Cthulhu would count.
Full text available at RPGNet

[ Prev
| Prev5
| Random
| Next5
| Next
]
last-update: "2002-11-09 17:33 Pacific Standard
Time"
$Revision: 1.22 $