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Feats:

Feats are those abilities that differentiate an Adventurer/Hero from the rest of civilization.  They are the extraordinary abilities that the heroes of film & fiction use to defeat obstacles and opponents, or improve another ability.

Feats are chosen for your character based on the character concept you have chosen.  Each character gets one feat when created, but certain races and classes may get additional feats.

Additional feats are awarded at third level, and every third level thereafter.  For multi-class characters, the feats come according to the total character class, regardless of the individual levels.

Bonus Feats:

Humans receive one extra feat at first level.

Fighters receive a bonus feat at first level, second level, and every other level thereafter.  These feats must be from the following list:
Ambidexterity Blind-Fight Combat Reflexes Dodge (Mobility, Spring Attack)
Exotic Weapon Proficiency* Expertise (Improved Disarm, Improved Trip, Whirlwind Attack) Improved Critical* Improved Initiative
Improved Unarmed Strike (Deflect Arrows, Stunning Fist) Mounted Combat (Mounted Archery, Trample, Ride-by Attack, Spirited Charge) Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run) Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave)
Quick Draw Two-Weapon Fighting (Improved Two-Weapon Fighting) Weapon Finesse* Weapon Focus*
Weapon Specialization+      

Items in parentheses are pre-requisites to the feats in the list.

Those with an * can be taken multiple times for multiple weapons.

Wizards begin play with 2 specific feats:
Scribe Scroll Summon Familiar
 

The following Feats are described in the Player's Handbook.  To save space (and to keep me from getting sued for copyright violation!!!), descriptions can be found on the pages listed.

Feats available from the PHB are:

General Feats Pre-Requisite PHB Description
Alertness None 80
Ambidexterity Dex 15+ 80
Armor Proficiency (light) None 80
Armor Proficiency (medium) Armor Proficiency (light) 80
Armor Proficiency (Heavy)

Armor Proficiency (light)

Armor Proficiency (medium)

80
Blind-Fight None 80
Combat Casting None 80
Combat Reflexes None 80
Dodge Dex 13+ 81
Dodge - Mobility

Dex 13+

Dodge

83
Dodge - Spring Attack

Dex 13+

Dodge

Mobility

85
Endurance None 82
Exotic Weapon Proficiency Base Attack Bonus +1 or Higher 82
Expertise Int 13+ 82
Expertise - Improved Disarm

Int 13+

Expertise

83
Expertise - Improved Trip

Int 13+

Expertise

83
Expertise - Whirlwind Attack

Int 13+

Expertise

Dodge

Mobility

Base Attack Bonus +1 or Higher

Spring Attack

86
Great Fortitude None 82
Improved Critical

Proficient with weapon

Base attack +8 or higher

82
Improved Initiative None 83
Improved Unarmed Strike None 83
Improved Unarmed Strike - Deflect Arrows

Dex 13+

Improved Unarmed Strike

81
Improved Unarmed Strike - Stunning Fist

Dex 13+

Improved Unarmed Strike

Wis 13+

Base attack +8 or higher

85
Iron Will None 83
Leadership Character Level 6+ DMG
Lightening Reflexes None 83
Martial Weapon Proficiency None 83
Mounted Combat Ride Skill 83
Mounted Combat - Mounted Archery

Ride Skill

Mounted Combat

83
Mounted Combat - Trample

Ride Skill

Mounted Combat

86
Mounted Combat - Ride-By Attack

Ride Skill

Mounted Combat

84
Mounted Combat - Spirited Charge

Ride Skill

Mounted Combat

Ride-By Attack

85
Point Blank Shot None 84
Point Blank Shot - Far Shot Point Blank Shot 82
Point Blank Shot - Precise Shot Point Blank Shot 84
Point Blank Shot - Rapid Shot

Dex 13+

Point Blank Shot

84
Point Blank Shot - Shot on the Run

Dex 13+

Point Blank Shot

Dodge

Mobility

85
Power Attack Str 13+ 84
Power Attack - Cleave

Str 13+

Power Attack

80
Power Attack - Improved Bull Rush

Str 13+

Power Attack

82
Power Attack - Sunder

Str 13+

Power Attack

85
Power Attack - Great Cleave

Str 13+

Power Attack

Base attack +4 or higher
82
Quick Draw Base attack +1 or higher 84
Run None 84
Shield Proficiency None 85
Simple Weapon Proficiency None 85
Skill Focus None 85
Spell Focus None 85
Spell Penetration None 85
Toughness None 85
Track None 85
Two-Weapon Fighting None 86
Two-Weapon Fighting - Improved Two-Weapon Fighting

Two-Weapon Fighting

Ambixterity

Base attack +9  or higher

83
Weapon Finesse

Proficient with weapon

Base attack +1 or higher

86
Weapon Focus

Proficient with weapon

Base attack +1 or higher

86
Item Creation Feats    
Brew Potion Spellcaster Level 3rd+ 80
Craft Magic Arms & Armor Spellcaster Level 5th+ 81
Craft Rod Spellcaster Level 9th+ 81
Craft Staff Spellcaster Level 12th+ 81
Craft Wand Spellcaster Level 5th+ 81
Craft Wondrous Item Spellcaster Level 3rd+ 81
Forge Ring Spellcaster Level 12th+ 82
Scribe Scroll Spellcaster Level 1st+ 84
Meta-Magic Feats    
Empower Spell None 82
Enlarge Spell None 82
Extend Spell None 82
Heighten Spell None 82
Maximize Spell None 83
Quicken Spell None 84
Silent Spell None 85
Still Spell None 85
Special Feats    
Extra Turning Cleric or paladin 82
Spell Mastery Wizard 85
Weapon Specialization Fighter Level 4th+ 86

Borrowed from Dungeons & Dragons Players Handbook. © 2000 Wizards of the Coast, Inc.