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Skills are just what they sound like; abilities learned on the job, or
through other training. Boy Scouts could be a source of skills
nowadays. And the more time you spend learning a skill, the better you
become. To emulate this, a character can select skills, and put points
into them to improve his/her chances of success.
Skill points are given out by Class and Intelligence. The following
chart shows the skill points per level:
| Class |
1st-Level Skill points |
Higher-Level skill points |
| Barbarian |
(4+INT Modifier) x 4 |
(4+INT Modifier) |
| Bard |
(4+INT Modifier) x 4 |
(4+INT Modifier) |
| Cleric |
(2+INT Modifier) x 4 |
(2+INT Modifier) |
| Druid |
(4+INT Modifier) x 4 |
(4+INT Modifier) |
| Fighter |
(2+INT Modifier) x 4 |
(2+INT Modifier) |
| Monk |
(4+INT Modifier) x 4 |
(4+INT Modifier) |
| Paladin |
(2+INT Modifier) x 4 |
(2+INT Modifier) |
| Ranger |
(4+INT Modifier) x 4 |
(4+INT Modifier) |
| Rogue |
(8+INT Modifier) x 4 |
(8+INT Modifier) |
| Sorcerer |
(2+INT Modifier) x 4 |
(2+INT Modifier) |
| Wizard |
(2+INT Modifier) x 4 |
(2+INT Modifier) |
A human gets 4 additional skill points at first level, and 1 additional at
each level thereafter.
When spending points, there are three notes to remember:
 | - Any skill marked with this emblem is a "Class Skill"
This means that your Class can purchase this skill at a 1:1 correlation.
This means that for every point that is placed in this skill, your chances
of success improve by 1. |
Cr - This means that a skill is a Cross-class skill. In other words,
the skill is not something normally taught to someone in your class.
These skills are purchased at 2:1; you must place 2 points in the skill to
improve it by 1. And half points don't help.
X - means that this skill is exclusive to another class. If you
are not a member of this class, you cannot buy it at any cost.
| Skill |
BBN |
BRD |
CLR |
DRD |
FTR |
MNK |
PAL |
RGR |
ROG |
SOR |
WIZ |
Untrained |
Key Ability |
| Alchemy |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
|
No |
INT |
| Animal
Empathy |
X |
X |
X |
|
X |
X |
X |
|
X |
X |
X |
No |
CHA |
| Appraise |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
INT |
| Balance |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
|
Cr |
Cr |
Yes |
DEX* |
| Bluff |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
CHA |
| Climb |
|
|
Cr |
Cr |
|
|
Cr |
|
|
Cr |
Cr |
Yes |
STR |
| Concentration |
Cr |
|
|
|
Cr |
|
|
|
Cr |
|
|
Yes |
CON |
| Craft |
|
|
|
|
|
|
|
|
|
|
|
Yes |
INT |
| Decipher
Script |
X |
|
X |
X |
X |
X |
X |
X |
|
X |
X |
No |
INT |
| Diplomacy |
Cr |
|
|
|
Cr |
|
|
Cr |
|
Cr |
Cr |
Yes |
CHA |
| Disable
Device |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
No |
INT |
| Disguise |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
CHA |
| Skill |
BBN |
BRD |
CLR |
DRD |
FTR |
MNK |
PAL |
RGR |
ROG |
SOR |
WIZ |
Untrained |
Key Ability |
| Escape
Artist |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
|
Cr |
Cr |
Yes |
DEX |
| Forgery |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
INT |
| Gather
Information |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
CHA |
| Handle
Animal |
|
Cr |
Cr |
|
|
Cr |
|
|
Cr |
Cr |
Cr |
No |
CHA |
| Heal |
Cr |
Cr |
|
|
Cr |
Cr |
|
|
Cr |
Cr |
Cr |
Yes |
WIS |
| Hide |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
|
|
Cr |
Cr |
Yes |
DEX* |
| Innuendo |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
No |
WIS |
| Intimidate |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
CHA |
| Intuit
Direction |
|
|
Cr |
|
Cr |
Cr |
Cr |
|
|
Cr |
Cr |
No |
WIS |
| Jump |
|
|
Cr |
Cr |
|
|
Cr |
|
|
Cr |
Cr |
Yes |
STR* |
| Knowledge
(Arcana) |
Cr |
|
|
Cr |
Cr |
|
Cr |
Cr |
Cr |
|
|
No |
INT |
| Knowledge
(Religion) |
Cr |
|
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
Cr |
|
No |
INT |
| Knowledge
(Nature) |
Cr |
|
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
|
No |
INT |
| Knowledge
(Other)** |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
No |
INT |
| Listen |
|
|
Cr |
Cr |
Cr |
|
Cr |
|
|
Cr |
Cr |
Yes |
WIS |
| Move
Silently |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
|
|
Cr |
Cr |
Yes |
DEX* |
| Open
Lock |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
No |
DEX |
| Skill |
BBN |
BRD |
CLR |
DRD |
FTR |
MNK |
PAL |
RGR |
ROG |
SOR |
WIZ |
Untrained |
Key Ability |
| Perform |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
|
Cr |
Cr |
Yes |
CHA |
| Pick
Pocket |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
No |
DEX* |
| Profession |
Cr |
|
|
|
Cr |
|
|
|
|
|
|
No |
WIS |
| Read
Lips |
X |
X |
X |
X |
X |
X |
X |
X |
|
X |
X |
No |
INT |
| Ride |
|
Cr |
Cr |
Cr |
|
Cr |
|
|
Cr |
Cr |
Cr |
Yes |
DEX |
| Scry |
X |
|
|
|
X |
X |
X |
X |
X |
|
|
Yes |
INT |
| Search |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
|
Cr |
Cr |
Yes |
INT |
| Sense
Motive |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
Cr |
Cr |
Yes |
WIS |
| Speak
Language |
Cr |
|
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
No |
None |
| Spellcraft |
Cr |
|
|
|
Cr |
Cr |
Cr |
Cr |
Cr |
|
|
No |
INT |
| Spot |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
|
Cr |
Cr |
Yes |
WIS |
| Swim |
|
|
Cr |
|
|
|
Cr |
|
|
Cr |
Cr |
Yes |
STR |
| Tumble |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
|
Cr |
Cr |
No |
DEX* |
| Use
Magic Device |
X |
|
X |
X |
X |
X |
X |
X |
|
X |
X |
No |
CHA |
| Use
Rope |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
Cr |
|
|
Cr |
Cr |
Yes |
DEX |
| Wilderness
Lore |
|
Cr |
Cr |
|
Cr |
Cr |
Cr |
|
Cr |
Cr |
Cr |
Yes |
WIS |
| Skill |
BBN |
BRD |
CLR |
DRD |
FTR |
MNK |
PAL |
RGR |
ROG |
SOR |
WIZ |
Untrained |
Key Ability |
Borrowed
from Dungeons & Dragons Players Handbook. © 2000 Wizards of the Coast, Inc.
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