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Money is character class (profession) based. It is based on the following values:

Copper Piece (CP) - equivalent to a penny. With a single copper piece, characters could buy candles, a torch or chalk.
Silver Piece (SP) - equivalent to a dime. 10 CP = 1 SP. Basic currency for commoners as it is the equivalent of a day's labor.
Gold Piece (GP) - equivalent to a dollar.  10 SP = 1 GP. The standard unit of measure for goods.  An good Artisan could earn a GP in one day.
Platinum Piece (PP) - equivalent to a ten-dollar bill. 10 GP = 1 PP.  Not in common circulation but often found in treasure troves.
Coin CP SP GP PP
CP 1 1/10 1/100 1/1,000
SP 10 1 1/10 1/100
GP 100 10 1 1/10
PP 1,000 100 10 1

Borrowed from Dungeons & Dragons Players Handbook. © 2000 Wizards of the Coast, Inc.

 
Class Amount (GP)
Barbarian 4d4 x 10
Bard 4d4 x 10
Cleric 5d4 x 10
Druid 2d4 x 10
Fighter 6d4 x10
Monk 5d4
Paladin 6d4 x10
Ranger 6d4 x10
Rogue 5d4 x 10
Sorcerer 3d4 x 10
Wizard 3d4 x 10

Borrowed from Dungeons & Dragons Players Handbook. © 2000 Wizards of the Coast, Inc.

Characters begin play with one outfit from the following list: 

Artisan's
Entertainers
Explorers
Monks
Peasants
Scholars
Travelers

See the PHB, Pg 111 for details of the outfits.

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