AN OVERVIEW
OF ERDE
©2001 Erick Emert
The World: 
Erde and our own Earth are very similar.
Both have one sun and one moon. Both have similar climates and weather conditions
depending on latitude and time of year. Standing in an uninhabited area of the Earth or on
Erde. one would not perceive a difference. Even the night sky holds the same
constellations as our own. Planets visible to the naked eye or with a small telescope are
the same there as here.
The Land: 
The largest land mass on Erde is the
size of our Europe and Asia put together. The northern latitudes have a climate similar to
portions of northern USSR, the central latitudes similar to the USA, and the southern
latitudes similar to that of the Amazon region. A great chain of mountains separates the
eastern third of Erde from the western portion. Running from the northeast corner to the
south central area of the land mass, the Corrin Mountains act as a continental divide. The
western two thirds of Erde are mostly flat grasslands and plains with wooded areas closer
to the Corrins. The eastern third is made up of a great forest called the Weald extending
along the Corrins ranging from north to south, ending in a large wetland area called
Kyrrell Swamp. The southeastern portion of Erde contains largely uninhabited badlands and
desert.
Geologically the land contains the same
mineral structure as that of the Earth with the exception of a metal mined from the
southern Corrin Mountains called either amock or wammac. The metal is plentiful and its
properties include an element harder than carbon which allow it to be honed into edges
keener and stronger than any produced by our current technology. However, the density of
this element makes weapons forged from it unmanageable if they are larger than an average
hunting knife.
The animal kingdom has produced many
creatures similar to those found on Earth, but they are usually larger in size. It has
also propagated some birds, fish, reptiles, insects and mammals unlike anything on our
Earth. Although Outsiders sometimes refer to creatures similar to our own by their Earth
names, most creatures are referred to by names endowed by the indigenous peoples of Erde.
Flower and fauna also resemble that of
the Earth but with some key differences as in the animal kingdom. The names of plants,
trees and other vegetation carry names bestowed by the endemic natives as well.
The Weald: 
The Weald is an ancient and dense forest
starting in the northwest corner of Erde and following the western edges of the Corrins to
the southernmost part of central Erde.
The northern Weald
is extremely cold and unforgiving during the long winter season.
Game tends to migrate southward in search of food. Deep snows and freezing temperatures
make life difficult for the tribes that reside here. In the north the forest is made up of
hardy, needle bearing, coniferous evergreen trees of various types and sizes.
The central Weald
is a bit more hospitable. The northern portions still experience
some snow and colder temperatures but not as bad as the north Weald. Temperatures increase
in the southern area. In the central Weald there is a mixture of coniferous and leaf
bearing trees that lose their leaves in winter.
The south Weald
is a composite of differing elements. Very warm throughout the
year the south Weald experiences heavy precipitation. The northern and central regions are
a temperate rain forest with the dominate trees being the huge cogins which are as wide as
a four lane highway and as tall as skyscrapers. Trees grow so close together in this
region their leaves form a canopy which allows little light to reach the forest floor. The
southern region is a tropical rain forest with more varied tree selection but still
maintaining a continuous canopy above the land.
The Tribes of the Weald: 
The indigenous people of Erde now reside
only in the Weald. They are made up of tribes of aboriginal natives with varying customs,
habits and languages. The tribes and the area of the Weald they reside in are shown below:
Colarathi: Found in the northwestern section of the southern Weald, near the Corrin Mountains.
Riggrathi: Occupy lands near the Corrin
Mountains in the western Weald, but migrate into the south Weald as far as Kyrrell Swamp.
Sogroth: Reside in the far northwestern
Weald in the shadow of the Corrins, mostly between the Pison and Gihon rivers in a land they call Havilah.
Summanari: Nomadic and roam the entire central and southern
Weald.
Telroth: Make their home in the forests of the far
of the northern Weald in a land called Kosh located above the Gihon river.
Vigroth: Live among the giant cogin
trees of the southern Weald, spreading out along the nothern perimeter of Kyrrell Swamp.
The Colarathi, Riggrathi, and the
extremely dangerous Summanari are hostile and warlike tribes that live off the spoils of
sacking neighboring villages and small outsider towns on the perimeter of the Weald.
Especially dangerous are the nomadic Summanari who never stay long in a single
location.
The Telroth and the Sogroth tend to stay
put in their own northern areas. When game is plentiful during the short summer they
stockpile supplies of food for the winter months. They have learned ways to preserve food
so it stays fresh over long periods of time. When food runs out, they are cannibals and
will kill for food members of other tribes that come into their areas during the winter.
The Vigroth are extremely survival
minded. Their culture is different from any other on Earth or Erde. Their intensely close
family units are called Cords and consist of between 5-9 men and women who are bound to
each other from birth. Women usually outnumber men in the Cords because more women are
born to the tribe. Vigroth children both male and female are educated in survival from an
early age and become masters of camouflage, deception and arms.
The Outsiders:
The Outsiders come from our Earth via
gates known as the Bermuda Triangle, the Devil's Sea and other such names given to areas
of the ocean where ships and airplanes are said to mysteriously disappear. This phenomenon
has been occurring for over two thousand years and continues to this day. There have never
been great numbers of people showing up at any one time but the people that come from the
Earth to Erde do not age at the same pace as the indigenous people do. Whereas the people
born in Erde live a normal life span of seventy years, the Outsiders are know to live five
hundred to nine hundred years. The offspring of Outsider relationships live normal life
spans like any other person born in Erde.
This has had an effect on the history of
Erde as the Outsider population grew. Outsiders come to Erde speaking different languages.
This is reflected in the place names given to their city-states, towns and other
locations. Erde is German for Earth and Weald is an old English term for a dense forest
for example. The language of the Outsiders soon grew into a melting pot language they now
call Anglich. The indigenous tribes ultimately were pushed into the Weald by the growing
population and warlike ways of the Outsiders.
Government: 
Erde is broken up into eight city-state
nations called Rejoinders. These Rejoinders are controlled by the Rejoinder of Uppsala
which outlasted the others in a thousand year war for supremacy that ended some
two-hundred years prior to the present time. Each Rejoinder has a Governor who sends a
representative called a Proctor to sit on the High Council in Uppsala. The High Council
seats nine members, one for each Rejoinder and one for the Governor of Uppsala. Uppsala's
governor disappeared over a hundred years ago but the High Council, unsure of his actual
demise, has deemed his Empty Chair is representative of his rule. The High Council
continues to govern with the Empty Chair presiding.